HIGH The chain tires – snowy roads be damned!
LOW Inadvertently locking myself out of the true ending.
WTF The snow-covered frozen corpses I kept finding.
HIGH The chain tires – snowy roads be damned!
LOW Inadvertently locking myself out of the true ending.
WTF The snow-covered frozen corpses I kept finding.
Fighting games were never my specialty. My childhood best friend would always beat me at Soulcalibur II, no matter which character I picked — Astaroth’s axe could only take me so far, and Raphael could never save me from defeat. However, despite my struggles, I still came back to it… and many others like it.
HIGH Creative, thought-provoking worldbuilding that I will not soon forget.
LOW A music-based game that forces players to dodge off beat still feels counter-intuitive.
WTF Videogamedunkey is in this??
This is a transcript excerpt covering the score awarded to Clair Obscur: Expedition 33 on the So Videogames podcast, Episode 438. For the original coverage of the game, please listen to Episode 436 and Episode 437.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. The subject of this installment: Pathologic 3: Quarantine, developed by Ice-Pick Lodge and published by HypeTrain Digital.
HIGH Actual live-action video conversations with the developers
LOW Sometimes the music can be too loud in the golf sections
WTF This entire game is a WTF moment.
HIGH Tons of entertaining characters with lots to say.
LOW It’s too short. I want more!
WTF Live-action puppet shows?
HIGH Narrowly dodging a budgetary issue that could sink a run.
LOW Why do I need to build more buildings just to talk to people?
WTF Nuanced critiques of morality in civic management… in a videogame?!
HIGH The art style has its moments.
LOW The gamefeel, the puzzles, the teeth-grittingly slow pace…
WTF The two Andy Warhols in Artia (which is two too many)