Floating Above Paradise

HIGH The environments and movement combine for immaculate vibes.

LOW The free-flowing movement can get out of control.

WTF The protagonist’s eyes make it look like he’s possessed.


I don’t think there is a game that embodies the spirit of Hayao Miyazaki and the Studio Ghibli movies more than Europa — but instead of being a cheap copy, it carves its own path through stunning environments, whimsical gameplay, and a thoughtful message about mankind’s relationship with the natural world.

Europa is a 3D platformer where the player begins as Zee, an artificial boy equipped with a magical levitation device strapped to his back. With this jetpack full of whimsy, Zee gets to explore the idyllic paradise that is Europa, an extraplanetary colony meant to be mankind’s next utopia. Along the way, Zee collects pages of a journal from his dead father that guide him through this world as he uncovers the mystery of what happened to this abandoned paradise planet.

As his father’s narration via journal explains, Europa was a human utopia long in the making. Europa was supposed to be a place where humans could live without worry, but all that Zee can see are long-abandoned ruins without a trace of human activity. The only things left are the “gardeners” — a legion of AI-powered robots that made the planet liveable. The player gets to see thousands of these gardeners along their journey, as they’ve evolved into life forms that resemble Earth’s animals. I got to see herds of real deer along herds of robotic deer living together in harmony with flocks of mechanical birds flying above me.

All of these lifeforms live in the paradise that is Europa. It’s a world filled with peaceful environments taken straight out of a painting. Rolling hills, snowy mountaintops, endless oceans filled with bioluminescent life — it’s a miracle that all of these locations fit into this game cohesively, yet it’s crafted so seamlessly that I didn’t bat an eye.

However, traveling in this environment takes some getting used to. With Zee’s jetpack, he can hover just above the ground, charge up a tall jump, or fly across entire areas with the help of hundreds of pockets of energy (to keep his flight sustained) scattered around the world of Europa. Abundance and flow are critical gameplay themes in Zee’s journey, as every part of Europa’s movement ties into each other, and I was never far from another ball of energy I could use to power up a new flight, and I would often find myself chaining power jumps into hovers into longer flights as I flung myself across sections of the map.

At times this movement is clunky, since it’s difficult to slow Zee down and change direction when he reaches breakneck speeds, but since there’s no penalty in the form of losing health or “dying” if Zee gets blown off course, it’s fairly easy to reorient him. A core theme of the story is how mankind interacts with the natural world, and Zee feels like an integral part of the environment he is exploring, frictionlessly flowing in and out of areas. It’s like Zee is a leaf on the wind, and we’re just riding the current.

Zee’s journey isn’t just leaping and bounding around the world, though. Between every major area are usually a few simple puzzles and some collectibles for Zee to pick up. Featured treasures include items that boost the capacity of Zee’s jetpack and hidden emeralds that are the side collectibles of Europa. These emeralds reward player exploration and experimentation, and I wasn’t able to get even half of the forty available. However, I was able to complete all the puzzles around Europa.

Despite their simplicity, there were a few ideas that really stood out amongst other 3D platformers, including rotating platforms, disappearing blocks, and keys filled with energy scattered away from their appropriate keyholes. They’re all a bit rough around the edges, but they achieve their purpose in Europa’s overall narrative. That said, with only about six hours of total runtime, it’s unclear what these puzzles could have looked like with a few permutations thrown in the mix for a longer experience.

In a larger sense, what Europa is, more than anything else, is simple — yet not in a way that detracts from the overall experience. It’s incredibly focused in trying to show an idyllic paradise that happened to fail because of human hubris. The puzzles don’t need to be complex stratagems that take more than five minutes to solve. Some of the best moments in the campaign involve Zee simply flying around the world, carefree and exploring how alive Europa can be.

Interspersed with the wonders of this natural world is narration from Zee’s father. Rarely do I think that narration adds to an experience in a videogame, but Europa’s does the clever thing where they don’t tell the player exactly what they’re seeing, but they fill in the gaps where the player has questions. The writers lay out the story along Miyazakian principles of capitalism, exploitation, and destruction of the natural world eloquently, but in an innovative plot that flows between these themes. All of this is told by the deceased narrator, Zee’s father, who was supposed to be the architect of this paradise, yet ultimately found more happiness in his relationship with Zee.

Despite its simplicity, Europa establishes itself as a whimsical, wondrous experience floating through the wilds of a fallen utopia. I won’t forget it anytime soon.

Rating: 7.5 out of 10

— Jack Dunn


Disclosures: The game was developed and published by Helder Pinto, Novadust Entertainment, and Chozabu (Alex PB). It is currently available on PC and Switch. This copy of the game was obtained via publisher and reviewed on PC. Approximately 6 hours were devoted to the game, and it was completed. There are no multiplayer modes.

Parents: This game has an ESRB rating of E for Mild Fantasy Violence. There is no combat in the game, but the main character does have to dodge energy blasts from hostile turrets and mechanical birds that try to knock him out of the sky.

Colorblind Modes: There are no colorblind options.

Deaf and Hard of Hearing Gamers: There are subtitles in the game, and no audio cues are required for gameplay. The subtitles can be resized into 7 different sizes. The game is fully accessible.

Remappable controls: Controls are fully remappable.

Jack Dunn
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