HIGH Fantastic combat system that is both modern and an homage to classic RPGs.
LOW Sluggish pacing in the middle chapters.
WTF “How about a hundred smacks on the ass?”
HIGH Fantastic combat system that is both modern and an homage to classic RPGs.
LOW Sluggish pacing in the middle chapters.
WTF “How about a hundred smacks on the ass?”
HIGH Creative, thought-provoking worldbuilding that I will not soon forget.
LOW A music-based game that forces players to dodge off beat still feels counter-intuitive.
WTF Videogamedunkey is in this??
HIGH Delightfully lively, humorous, and lovable characters.
LOW Retracing steps gets old in the later hours.
WTF Just what exactly are those bones next to Swamp the rat?
HIGH Dual worlds means tons more exploration and replay value.
LOW Trying to run both Axium and Umbral does lead to performance issues.
WTF Running through Umbral with a horde of enemies giving chase is terrifying.
HIGH Bombastically chaotic level design and exploration.
LOW The main story concludes sooner than I would have hoped.
WTF Where did the Bobs come from??
HIGH Am I allowed to say… everything?
LOW Backtracking can be very time-consuming.
WTF I wish Garl was my friend in real life.
From Cocoon’s opening moments, it was apparent this upcoming puzzle game from Geometric Interactive masterfully conveyed an ambiance of mystery and dread. Emerging from a cocoon in a desolate desert ecosystem, the player assumes control of a nameless bug-like creature, and without so much as a prompt of what to do or where to go, I was set free to roam the abandoned landscape.
HIGH Beautiful, scenic and cathartic vistas.
LOW Some slippery platforming.
WTF Those human statues creep me out.
HIGH P3‘s gripping story and mechanics still shine bright seventeen years later.
LOW Why port the portable version instead of FES?
WTF That. Final. Boss.
HIGH Solid, enjoyable, kid-friendly platforming.
LOW Long loading times after a defeat.
WTF These Kukoos have a weird obsession with their pets.