HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
HIGH The chain tires – snowy roads be damned!
LOW Inadvertently locking myself out of the true ending.
WTF The snow-covered frozen corpses I kept finding.
HIGH Buddy and Bag Boy are just too cute.
LOW Unimaginative use of an oversized world.
WTF The only surviving animals appear to be two miniscule cats who are real jerks.
HIGH The level design.
LOW In the sewers again, eh?
WTF Shouldn’t it be easier to hit enemies when aiming down the sights, not harder?
HIGH Playing Tag.
LOW The general lack of content.
WTF Anyone that can play the first-person mode without getting sick is made of sterner stuff than I.
HIGH The Tower of No Interval.
LOW The final encounter.
WTF Not sure a broken sword is the weapon of choice entering a Demon King’s maze.
HIGH The blunderbuss!
LOW The second act.
WTF Who knew a 17th century shotgun could be such a versatile tool?
HIGH The lightning bolt effect when a ball hits top speed.
LOW The absurdly difficult third stage.
WTF The fart noise that occasionally plays when losing a ball.
HIGH Racking up a massive combo by narrowly missing trees while sailing down a hill.
LOW Seeing that combo disappear after one mistake.
WTF Why does running over a rabbit net me a new parka?
HIGH The chainsaw leg is as awesome as it sounds.
LOW Awkward control mapping.
WTF Does the tale of Johnny Turbo really need audio logs?