
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Pathologic 3: Quarantine, developed by Ice-Pick Lodge and published by HypeTrain Digital.

The original Pathologic is a survival experience that challenged players to withstand twelve days in a small town of the Great Steppe that’s been wracked by a deadly (and possibly sentient) plague. The task is to contend with infection, obviously, but also with the societal decay that such an epidemic invites, all while searching for a possible cure and making difficult choices about whose lives to prioritize along the way. It’s survival horror in perhaps the most literal sense and a singular experiment in storytelling through mechanics and systems.
The premise is unique enough that the series’ trajectory since has been to revisit and expand upon the same setting and themes. Pathologic 2 was essentially a remake of the first entry, and it’s one of the best games I’ve ever played, but it only features one of the original three playable characters. Developer Ice-Pick Lodge originally intended to add the other two as DLC, but that project appears to have grown into yet another standalone entry in the series.

So, later this year we’ll be returning to the Steppe once again in Pathologic 3 to see how the updated engine affects the Bachelor’s side of the story. In the meantime, a free prologue, subtitled Quarantine, serves as an appetizer.
A full Pathologic campaign takes a couple dozen hours to complete and adheres to its own schedule, allowing players to largely travel where they want, when they want, even if it means missing key story events. Quarantine, which takes only a couple of hours of complete, is a much more rigidly guided experience. We’re given pieces of the story as we jump to various points on the timeline – before, after and during the outbreak – and we’re introduced to some new mechanics that differentiate the Bachelor’s path from that of the Haruspex in the previous entry.

Since the Bachelor is a doctor, his methods are more scientific than those of the Haruspex, who divines by examining entrails. As such, the standout sequence of Quarantine has us diagnosing patients by compiling lists of symptoms through both interviews and physical examination, giving us a glimpse of how we might save lives in this particular rendition of Pathologic.
The rest of Quarantine reminds me of the shortform Marble Nest that was released in the lead-up to Pathologic 2. Many of the strengths of the full game are evident here – particularly the script’s sharp wit, bolstered by an exceptional translation – but they feel somewhat muted without the chance to see Pathologic‘s systems evolve and interact on a large scale over an extended period of time. Pathologic being fatiguing is part of the experience, and it’s something we just don’t get in a prologue that can be completed in a single sitting, which is why it’s hard to judge Quarantine as a complete work.

Given that it’s short and free, though, it’s worth a look for anyone interested in Pathologic 3, if only as a vibe check — and if the third entry is successful enough, perhaps we’ll finally be able to play as the Changeling again in a prospective Pathologic 4.
Play Pathologic 3: Quarantine now for free – PC
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