The Ghoul, The Bad, And The Ugly

HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
There’s nothing slick about Blood West. It’s a slow, lumbering thing – an exercise in patience, demanding to be taken on its own terms.
My first forays into this stealth focused, first-person shooter were mired in frustration, while my seemingly interminable failures put the main character’s immortality to the test. However, once I was willing to abandon my preconceived heuristics and fully lean into Blood West’s loop, I loved every second of it.
Recently resurrected by a talking cow skull of dubious origins, the player takes control of an unnamed, undead gunslinger tasked with defeating a great evil corrupting the land. Structured as small open-worlds, players will explore haunted canyons, swamps, and mountain ranges across the American old west. Light RPG elements allow for some character customization, but make no mistake, spirits, mutants, and gaggles of gun-toting birdmen offer stiff resistance to incautious players, and maintaining a low profile is crucial.

Impulse and quick reflexes find no purchase in Blood West – every action must be carefully considered, with a solid contingency plan in place should things go awry. Stand-up fights netted poor results for this spooky cowpoke, and each encounter turned into a tactical calculus.
Take the simple act of equipping weapons – players are only able to swap between two at a time, one large and one small. Is it more prudent to take the bow, able to stealthily dispatch weaker enemies from afar? Or is it better to knife them in the back, relying on the close quarters fury of a double-barreled shotgun should that colossal wendigo stomping in the background take notice? These questions become existential as health is fleeting, and death is severely punished on the plains of Blood West.
Each defeat (and subsequent resurrection) results in a “soul flaw” — a semi-permanent status effect that negatively impacts a core stat such as health, stamina, or sneaking ability. These compound with each death, worsening up to three times. While they can eventually be remedied, these flaws do nothing to make the hostile world of Blood West any easier.

While Blood West is punishing when approached as a typical first-person shooter, it is immensely rewarding as a tactical stealth experience. Its open-ended structure offers players abundant freedom in tackling objectives, and most areas can be approached from any direction. I came to organize my play into discreet sorties, probing further into the wilderness and systematically clearing areas of enemies before returning to base camp to trade treasure with the merchant and heal up. Defeated enemies stay dead until the player rests or resurrects, and I began to feel a measure of control over my environment when I realized I could stay alive much longer with the most important tactic of all – knowing when to cut bait.
Eventually, I came to realize the majority of my deaths in Blood West were a result of my own hubris – deciding to take a snap headshot without properly scouting the area, accidentally alerting a horde of monsters in the process, or pressing into uncharted territory despite a depleted health bar. Individual enemies are generally not difficult on their own, and most can be outrun should they become overwhelming. That’s not to say that every death is the player’s fault, but I rarely felt Blood West was unfair and often found my own stubbornness and inattention to be the source of any frustration.
Careful attention is not only important for combat but also exploration. Whether it’s a moored steamboat off the beaten track or a lonely cabin on a hilltop, there is sure to be loot worth finding. As I began to explore the more far-flung corners of the map, I found powerful, unique items that literally changed the way I approached Blood West – a rifle that heals forty health with every headshot, or a trinket that offered a twenty percent boost to health, stamina, and experience points. Some of these items shaped my play for hours to come, and it’s not an exaggeration to say that I might not have rolled credits in Blood West without them.

There is one area where Blood West falls short, however – the boss fights. Each act is structured around tracking and exterminating an evil entity, and the narrative revolves around the buildup to these encounters. Unfortunately, these battles are uniformly disappointing and rely on mechanics that stray from Blood West’s strengths. Whether it’s dexterity-based dodging or battles of attrition, gone is the emphasis on thoughtful, strategic play that forms Blood West’s foundation. While certainly a letdown, these criticisms amount to little more than quibbles in the wake of all that Blood West does right.
Blood West won’t be for everyone, but those willing to go along with its demanding play and deliberate pacing will find an engaging experience that celebrates the player’s wits as much as reflexes. I won’t soon forget the feeling of being low on ammo, even lower on health and deep behind enemy lines, knowing I should turn back, but forging ahead anyway, intoxicated by what treasure could be around the next corner – because more than likely, it’s worth it.
Rating: 8.5 out of 10
Buy Blood West: PS5 – Xbox – PC
Disclosures: This game is developed by Hyperstrange and published by New Blood Interactive LLC. It is currently available on PC, PS5, and XBX/S. This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 30 hours of play were devoted to the single-player mode, and the primary campaign was completed, but the DLC campaign was not completed. There are no multiplayer modes.
Parents: According to the ESRB, this game is rated M and contains Blood, Use of Alcohol and Tobacco, Violence. This game is definitely not aimed at children. While the visuals are generally low fidelity and rendered in a cartoony, non-realistic fashion, there is plenty of blood and gore. Enemies can be killed with various firearms, knives, and swords. When killed, enemies will spray blood out and can be partially dismembered with certain weapons. Alcohol and tobacco can be consumed as power-ups.
Colorblind Modes: There are no colorblind modes available.
Deaf & Hard of Hearing Gamers: This game only offers subtitles in certain instances. Primary dialogue between characters is fully subtitled, but the player’s character makes many comments throughout gameplay that are not subtitled at all. While this game offers two options for text size, this only applies to certain menus and did not impact the text in subtitled dialogue. This game relies heavily on stealth, and when playing without sound I found it more difficult to remain unseen and, consequently, died more frequently due to enemy noises that are not represented visually. The missing in-game subtitles combined with the lack of visual indicators for key contextual noises means this game is not fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.


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Great review of a great game. Blood West was the best game I played in 2024 – I think it’s doing something truly unique, and does it so so well. I also think it has some of the best gunplay in any game, like ever – no Western game before or since equals it when it comes to honoring the way we feel a six-shooter or buffalo rifle or bow and arrow – all the almost-mythic implements of the period – should feel. Not realistic, but poetically true.