HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
HIGH Fantastic combat system that is both modern and an homage to classic RPGs.
LOW Sluggish pacing in the middle chapters.
WTF “How about a hundred smacks on the ass?”
HIGH Great atmosphere, engaging story. Memorable companions.
LOW Frequent bugs and glitches. Crashes to desktop. Basic features don’t work.
WTF My Druid has a dinosaur as an animal companion!
HIGH The animation is way better than it has a right to be.
LOW The story barely evolves and remains one-note from start to finish.
WTF Some of the fauna encountered expire horrifically during battle.
HIGH Excellent worldbuilding. Engaging combat. Fantastic art direction.
LOW Frequent crashes and freezes, slow loading screens. Sparse, unpopulated areas.
WTF The way Vrann says “faces” sounds an awful lot like “feces.”
HIGH Effective worldbuilding. Engaging dialogue. Endearing art style.
LOW Overused levels. Erratic difficulty.
WTF Did the badger lady kill the previous owner of the smithy or what?
HIGH Creative, thought-provoking worldbuilding that I will not soon forget.
LOW A music-based game that forces players to dodge off beat still feels counter-intuitive.
WTF Videogamedunkey is in this??
HIGH The Tower of No Interval.
LOW The final encounter.
WTF Not sure a broken sword is the weapon of choice entering a Demon King’s maze.
This is a transcript excerpt covering the score awarded to Clair Obscur: Expedition 33 on the So Videogames podcast, Episode 438. For the original coverage of the game, please listen to Episode 436 and Episode 437.
HIGH Pulling off key battles and weighty decisions.
LOW The spiral of failure.
WTF Everything bad happens to this kingdom.