HIGH Engrossing building/optimization. Crispy isometric graphics.
LOW Writing is uninspired. Save system is cumbersome, UI cruft abounds.
WTF Carrying a dozen tennis balls and 50 heatsinks in my inventory like a freak.
HIGH Engrossing building/optimization. Crispy isometric graphics.
LOW Writing is uninspired. Save system is cumbersome, UI cruft abounds.
WTF Carrying a dozen tennis balls and 50 heatsinks in my inventory like a freak.
HIGH Superlative physics. Big trucks. Gnarly vistas.
LOW Saber’s UI design continues to be nightmarish.
WTF A restaurant on one of the maps is named “The Smell Out”
HIGH Gorgeous stop-motion aesthetic. Perfect soundtrack.
LOW Shambolic menus and UI.
WTF YouTubers shouldn’t be allowed to do voice acting.
HIGH It’s a Zachlike by Zach. Wonderful theming.
LOW Might be too for the hardcore Zachheads
WTF Pachinko+Solitaire (but it rules)
HIGH Classic compulsive Monster Train cardplay, crunchier than ever.
LOW Higher learning curve than the first. Some unclear interactions.
WTF Which one of you sickos put all these waifus in the train???
HIGH Intermittently brilliant physics puzzling. Beautiful music.
LOW Frustrating interface. Timed levels. The camera.
WTF The Undo “feature” is a war crime
When I played Slay the Spire and Into the Breach for the first time, I knew each one would exert major influence, and that many devs to come would offer their own spin on the mechanics canonized in these titles. What I didn’t expect, however, was that developers would take these two very different games and fuse them together. However, the Tactical Roguelite Deckbuilder is here to stay.