HIGH The distinct 2D art.
LOW The experience often feels like a prototype.
WTF The Man In Yellow.
HIGH The distinct 2D art.
LOW The experience often feels like a prototype.
WTF The Man In Yellow.
HIGH Exploring an open world that was made with passion and densely packed with content.
LOW Some bugs, old and new, rear their ugly heads.
WTF Why are the atronachs so hot?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. The subject of this installment: Pathologic 3: Quarantine, developed by Ice-Pick Lodge and published by HypeTrain Digital.
HIGH The atmosphere is off the charts.
LOW Having hitchhiker penalties without hitchhiker bonuses.
WTF Chain smoking cigarettes to combat a child peeing.
HIGH Goodbye “Quests”, hello “Leads”!
LOW Shallow gameplay mechanics.
WTF They “say less is more” but isn’t it too little!?
HIGH Goro Majima finally gets his very own game!
LOW The sailing and piracy aspects fall short of expectations.
WTF Sorry, no WTF moment here. Everything in this game is completely normal.
HIGH An exceptional narrative and combat system that builds upon years of experience.
LOW Some slowdown and visual quirks.
WTF I urge all readers to watch Ghost Dog: The Way of the Samurai before playing this game
HIGH Combat is way more satisfying than the usual RPG.
LOW Enemy variety is somewhat lacking.
WTF 56 hours of play and I didn’t find a single decent greathammer.
HIGH Rich, flexible mechanics. A boatload of meaningful content.
LOW Some unavoidable clunky menu shuffling.
WTF A pot full of human backs?
HIGH A well-executed card system and great voice acting.
LOW Any of the hacking sequences.
WTF Why can’t I interact with the bionic dog more?