HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
HIGH Charming pixel art, modern civilization fallen into ruin with Norse mythological backdrop
LOW Clunky movement, weak combat, wonky UI
WTF Why do I need to disconnect my controller just for the game to be able to launch?
HIGH Excellent worldbuilding. Engaging combat. Fantastic art direction.
LOW Frequent crashes and freezes, slow loading screens. Sparse, unpopulated areas.
WTF The way Vrann says “faces” sounds an awful lot like “feces.”
HIGH Effective worldbuilding. Engaging dialogue. Endearing art style.
LOW Overused levels. Erratic difficulty.
WTF Did the badger lady kill the previous owner of the smithy or what?
HIGH Clever level design. Throwback one-bit style. Unsettling sci-fi and horror elements.
LOW Missed opportunities for world-building, wonky controls, tedious trial and error gameplay.
WTF No mouse controls whatsoever?
HIGH Thrilling combat and movement. Catchy soundtrack, addictive gameplay loop.
LOW Mediocre weapon drops and dead rooms. Not much worldbuilding. Underutilized minigames.
WTF Why is there no ability to drop a gun in favor of the default gun?
Prior to this writing, I was starting to lose momentum after a few games left me questioning why I bother spending my time this way, but I’m glad to say that even in its relatively unpolished state, Hyper Light Breaker offers an experience that is both challenging and rewarding in equal measure — it also doesn’t hurt that it’s total eye candy, rendered in gorgeous cel-shaded 3D that manages to capture the essence of its acclaimed neon-coated 2D predecessor, Hyper Light Drifter.
HIGH Original creature ideas, interesting blend of action/RTS, quality-of-life updates.
LOW Monotonous level design, bland color palette, awkward menus and dated animations.
WTF Guy who says “we’re screwed!” then “it’s alright, I’m OK” a second later.
HIGH Excellent gameplay, voices, graphics and choices that matter.
LOW Feels small despite a vast world. Underwhelming boss fights, campy dialogue and plot.
WTF Unironic usage of the cliche “It’s quiet… too quiet.”
HIGH Witty, offbeat dialogue steeped in queer culture, Grammy-worthy soundtrack.
LOW Boss fights.
WTF This game is hornier than a Renaissance faire, so how are there no sex scenes?