HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
HIGH Classic compulsive Monster Train cardplay, crunchier than ever.
LOW Higher learning curve than the first. Some unclear interactions.
WTF Which one of you sickos put all these waifus in the train???
HIGH The blunderbuss!
LOW The second act.
WTF Who knew a 17th century shotgun could be such a versatile tool?
HIGH Intermittently brilliant physics puzzling. Beautiful music.
LOW Frustrating interface. Timed levels. The camera.
WTF The Undo “feature” is a war crime
HIGH The platforming is only slightly tedious now!
LOW The final fight with Darth Maul is still basically impossible.
WTF Someone at Lucasfilm Games keeps approving these things.
HIGH A wonderful aesthetic and gameplay loop.
LOW Weird holdovers from its mobile origins.
WTF Why the hell did this game open with a plane crash?
HIGH Rich, flexible mechanics. A boatload of meaningful content.
LOW Some unavoidable clunky menu shuffling.
WTF A pot full of human backs?
HIGH Superb atmosphere and aesthetic — it creeped me out!
LOW Some of the spotlight placements felt unavoidable.
WTF What is it with survival horror games trying to make us put our hands in toilets?
HIGH Prosecutor’s Gambit had some great twists and turns…
LOW …but the first entry definitely didn’t have as many.
WTF Wow! The second title’s initial case sure feels timely!
HIGH Easy-to-learn mechanics and beautiful pixel art.
LOW Progression isn’t interesting.
WTF Nobunaga being a heart in a trenchcoat.