HIGH Goodbye “Quests”, hello “Leads”!
LOW Shallow gameplay mechanics.
WTF They “say less is more” but isn’t it too little!?
HIGH Goodbye “Quests”, hello “Leads”!
LOW Shallow gameplay mechanics.
WTF They “say less is more” but isn’t it too little!?
It’s a difficult time to be an optimist about space colonization. Even as the possibility of human civilization living beyond Earth’s gravity comes closer, the reality is weighed down by the bleak situation at home. In the end, even optimists must concede that the prospects of living under a distant sun are likely impossible if we can’t solve the problems we have here on Earth — And from the look of things so far, that’s the premise of Iron Tower Studios’ in-development RPG, Colony Ship: A Post-Earth Role-Playing Game.

HIGH The crisscrossing tale of a corporate cover-up.
LOW Zero onboarding assistance after a year.
WTF The speech check challenges seem unusually difficult?
Brad Gallaway recently rolled out a new column titled This Is Not A Review. In it he discusses general impressions, ideas and thoughts on any given game he’s playing, but not reviewing. It’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. I’m hijacking his column to offer my impressions on Fallout 4‘s latest DLC — Vault-Tec Workshop, which is developed and published by Bethesda for Xbox One, PS4 and PC.
HIGH New cosmetic settlement items
LOW No new quests to justify the new items
WTF Bethesda's still pushing the weakest part of Fallout 4—the settlements