They Rolled the Dice and it Came Up Seven

HIGH My personal balls-out resolution to the Ultra-Luxe Casino quest.
LOW Getting confused and stuck in Vault 22—twice.
WTF Even after the last patch, several big bugs and glitches remain.

HIGH My personal balls-out resolution to the Ultra-Luxe Casino quest.
LOW Getting confused and stuck in Vault 22—twice.
WTF Even after the last patch, several big bugs and glitches remain.

Completed Fallout: New Vegas the other day, and although it got a little buggier than I would have preferred towards the end, I still pushed on and rolled credits in support of the New California Republic.

After Skyrim bored me to the point that I did not care to continue, I was still in the mood for a Western-style RPG, and a quick look at my backlog reminded me that I still had an unopened copy of Fallout: New Vegas that I picked up but never played thanks to the widely reported of glitches and bugs that plagued it.

HIGH Getting to the final boss and talking him out of a fight.
LOW The innumerable bugs and crashes.
WTF Man, where to begin? The gang of Elvises? The blond-wigged Nightkin in love with a robot? This whole game is screwy.

I've been going through some of my gaming backlog recently, partially due the to the magical appearance of a Nintendo DS Lite in my closet. I have no idea where it came from, I don't remember buy and none of my old roommates reported losing it. I've approached it somewhat apprehensively, lest it be the focal point of a plot by some supernatural force. Enough about The Lost DS though. I'm here to talk about something much different.

Many video games are escapist in one sense or another and have to deal with the maximum agency afforded to the player, and in most cases we're talking about agency in the idealized, physical sense. If the protagonist is not physically attractive or physically "able" (and this is to say nothing of the marginalizing of the physically handicapped or disabled in video games… perhaps a topic for future discussion), at the very least he/she is youthful… iconic of the kind of template for change and dynamic narrative-based character shifts we all look for in the classic bildungsroman that forms the basis for games ranging from Braid to Fable 2.

HIGH Thawing out the anachronous survivors.
LOW The repetitive, needlessly bloated mission design.
WTF The amount of wasted potential on display here.
After some quick Transformers: Revenge of the Fallen impressions, the crew takes a deep dive into The Conduit, Fallout 3: Point Lookout, and Magic the Gathering: Duels of the Planeswalkers. It's our first three-way, so be gentle. Featuring Chi Kong Lui, Brad Gallaway, and Tim Spaeth.
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HIGH Vast and rich, it feels like a perfect extension of the main game.
LOW The ending loot is a disappointment.
WTF Why are these 'shine-swilling hillbillies so bullet-resistant?

HIGH It's Oblivion... with guns!
LOW It's just—sigh—Oblivion with guns.
WTF How does putting on a lab coat make one better at science?