HIGH A great balance between cozy and challenging, plus frogs with hats.
LOW A few visual glitches and some awkward tools.
WTF I’m afraid we’ll need to use… math.
HIGH A great balance between cozy and challenging, plus frogs with hats.
LOW A few visual glitches and some awkward tools.
WTF I’m afraid we’ll need to use… math.
HIGH A wonderful aesthetic and gameplay loop.
LOW Weird holdovers from its mobile origins.
WTF Why the hell did this game open with a plane crash?
HIGH Unique setting and tone. Charming aesthetics.
LOW Lackluster quests and NPC interactions. Frustrating combat and farming mechanics.
WTF Not having a grid for interior design is a huge blindspot for a cozy game.
HIGH A fantastic reinterpretation of the metroidvania formula.
LOW Being unexpectedly locked out of the explorer frog’s sidequest.
WTF Hummus is easily available on a world like this??
HIGH Engaging enemy design. Great platforming mechanics.
LOW One of the cooler combat features is hard to pull off on a controller.
WTF A boss called “Grief” is too real for a game about dead cats.
HIGH Delightfully lively, humorous, and lovable characters.
LOW Retracing steps gets old in the later hours.
WTF Just what exactly are those bones next to Swamp the rat?

Hidetaka “SWERY” Suehiro is a creator like none other, having brought titles like The Missing, D4, and of course, Deadly Premonition to gamers everywhere. It’s no secret that we here at GameCritics are huge fans of his work, and we’re thrilled to be able to present this interview focusing on his next title, The Good Life.