HIGH Stomping the Dungeon boss as the Order.
LOW Basically every time I fought the frustrating Keep boss.
WTF Why is the river such a weak terrain?
HIGH Stomping the Dungeon boss as the Order.
LOW Basically every time I fought the frustrating Keep boss.
WTF Why is the river such a weak terrain?
HIGH Cool concept, solid fundamentals.
LOW Demonic, dismal UI. Boring cards. Confusing structure.
WTF Seriously, why is there a story at all?
HIGH Unique setting and tone. Charming aesthetics.
LOW Lackluster quests and NPC interactions. Frustrating combat and farming mechanics.
WTF Not having a grid for interior design is a huge blindspot for a cozy game.
HIGH Seamlessly interweaving high art with toilet humor.
LOW Unclear point-and-click limitations.
WTF The protagonist’s matchmaking skills should put him in jail.
HIGH Great puzzles!
LOW The combat is dull.
WTF Why does it get so difficult in co-op?!?
Witchfire is a roguelike first-person shooter with a fantasy theme. Its world is under attack from witches and his holiness the Pope has sent witch hunters to deal with them with magic and firearms.
HIGH A novel concept whose limits…
LOW …the game merely scratches.
WTF Wait, how am I using a crossbow if I’m blind?!
HIGH Inventive and satisfying mechanics.
LOW Running errands at camp.
WTF Lifeless, blank stares.
HIGH Incredibly immersive RPG experience.
LOW Persistent technical hiccups.
WTF The game can’t render as fast as my horse can gallop…
HIGH It’s one of the richest open worlds ever created.
LOW Endless imvasions.
WTF Seriously, how is anyone supposed to figures these sidequests out?