HIGH Robust roots meet new ideas!
LOW The artificial Intelligence is not so intelligent!
WTF The phrase “balance is key” comes to mind.
HIGH Robust roots meet new ideas!
LOW The artificial Intelligence is not so intelligent!
WTF The phrase “balance is key” comes to mind.
HIGH It’s a tried-and-true formula.
LOW Only diehards are going to spot the improvements in gameplay.
WTF We need a change in digital soccer.
HIGH Playful environments and cute co-op puzzles.
LOW Clunky movement and not enough puzzle variation.
WTF How did two bricks make me tear up like this?
This page is for PressEngine submittal, as its system does not allow us to enter the same link twice, even if multiple pieces of content are covered in the same podcast. Our Halls of Torment (plus Boglands) coverage can be found here:
HIGH Engrossing building/optimization. Crispy isometric graphics.
LOW Writing is uninspired. Save system is cumbersome, UI cruft abounds.
WTF Carrying a dozen tennis balls and 50 heatsinks in my inventory like a freak.
HIGH Surfing a missile into a building is rad as hell.
LOW There’s a suboptimal amount of downtime in the stage design.
WTF Joe’s eloquent way with words.
HIGH Greatly improved on-the-field presentation. Added features for Franchise mode
LOW Still suffers from wonky AI and bugs.
WTF Why did my center line up as a receiver?