HIGH Playful environments and cute co-op puzzles.
LOW Clunky movement and not enough puzzle variation.
WTF How did two bricks make me tear up like this?
HIGH Playful environments and cute co-op puzzles.
LOW Clunky movement and not enough puzzle variation.
WTF How did two bricks make me tear up like this?
HIGH Engrossing building/optimization. Crispy isometric graphics.
LOW Writing is uninspired. Save system is cumbersome, UI cruft abounds.
WTF Carrying a dozen tennis balls and 50 heatsinks in my inventory like a freak.
HIGH Surfing a missile into a building is rad as hell.
LOW There’s a suboptimal amount of downtime in the stage design.
WTF Joe’s eloquent way with words.
HIGH Greatly improved on-the-field presentation. Added features for Franchise mode
LOW Still suffers from wonky AI and bugs.
WTF Why did my center line up as a receiver?
HIGH Great voice acting and humorous writing.
LOW Clunky puzzle-solving between characters.
WTF How hard the devs go on Date’s ‘pervert’ character quirk.
HIGH The Dark Grip power up is a blast.
LOW It’s a roguelike, so expect some runs to be complete write-offs.
WTF Dashing forwards doubles as a deflecting move?
HIGH The art style and comic dialogue in an oppressive setting.
LOW The difference between the two difficulty levels is big.
WTF Every time we save the game, we need to pay?
HIGH Great production values and an ’80s MTV aesthetic.
LOW Writing that reminded me how old I am.
WTF Classic channel scrambling from the ’80s and ’90s is here, too.
HIGH Franchise is once again the centerpiece of the Madden banquet table.
LOW The load times are unbearable for this console generation.
WTF Even digitally, the NY Giants seem lost and confused.
HIGH The payoff of the ‘rare scrap collector’ storyline.
LOW Locking quests by accidentally moving the plot forward.
WTF So we’re just not going to explain the zombie robots?