HIGH Tutorials that help me get better at Lumines.
LOW Visual overload can make it hard to focus.
WTF How is the soundtrack this good?
HIGH Tutorials that help me get better at Lumines.
LOW Visual overload can make it hard to focus.
WTF How is the soundtrack this good?
HIGH The buildup to the second boss fight.
LOW The actual second boss fight.
WTF “Little guys for big jobs” is a profoundly weird way to describe bullets.
HIGH The last monster is a doozy.
LOW Having to do a boss fight six times because of an AI glitch.
WTF Is that a wading pool full of dentures?
HIGH Adorable slimes and fantastical environments.
LOW The frustrating progression system.
WTF The ethics of my “ranch”.
HIGH Robust roots meet new ideas!
LOW The artificial Intelligence is not so intelligent!
WTF The phrase “balance is key” comes to mind.
HIGH It’s a tried-and-true formula.
LOW Only diehards are going to spot the improvements in gameplay.
WTF We need a change in digital soccer.
HIGH Playful environments and cute co-op puzzles.
LOW Clunky movement and not enough puzzle variation.
WTF How did two bricks make me tear up like this?
HIGH Engrossing building/optimization. Crispy isometric graphics.
LOW Writing is uninspired. Save system is cumbersome, UI cruft abounds.
WTF Carrying a dozen tennis balls and 50 heatsinks in my inventory like a freak.
HIGH Surfing a missile into a building is rad as hell.
LOW There’s a suboptimal amount of downtime in the stage design.
WTF Joe’s eloquent way with words.
HIGH Greatly improved on-the-field presentation. Added features for Franchise mode
LOW Still suffers from wonky AI and bugs.
WTF Why did my center line up as a receiver?