HIGH Buddy and Bag Boy are just too cute.
LOW Unimaginative use of an oversized world.
WTF The only surviving animals appear to be two miniscule cats who are real jerks.
HIGH Buddy and Bag Boy are just too cute.
LOW Unimaginative use of an oversized world.
WTF The only surviving animals appear to be two miniscule cats who are real jerks.
Fighting games were never my specialty. My childhood best friend would always beat me at Soulcalibur II, no matter which character I picked — Astaroth’s axe could only take me so far, and Raphael could never save me from defeat. However, despite my struggles, I still came back to it… and many others like it.
HIGH Creative, thought-provoking worldbuilding that I will not soon forget.
LOW A music-based game that forces players to dodge off beat still feels counter-intuitive.
WTF Videogamedunkey is in this??
This is a transcript excerpt covering the score awarded to Clair Obscur: Expedition 33 on the So Videogames podcast, Episode 438. For the original coverage of the game, please listen to Episode 436 and Episode 437.
HIGH Likeable characters.
LOW The slow pace.
WTF Animal animations are hard!
HIGH Likeable characters
LOW Stealth Section!
WTF Animal animations are still hard!
HIGH Narrowly dodging a budgetary issue that could sink a run.
LOW Why do I need to build more buildings just to talk to people?
WTF Nuanced critiques of morality in civic management… in a videogame?!
HIGH Character animations and interactions.
LOW Some story resolutions and plot points.
WTF Cat DLC that adds barely two interactions.
LOW All setup, no payoff.
WTF Make your friends kiss!
HIGH Giving into Lora’s darker impulses.
LOW Technical issues prevented me from seeing one of the endings.
WTF Did she just bite off what I think she bit off?