HIGH Surfing a missile into a building is rad as hell.
LOW There’s a suboptimal amount of downtime in the stage design.
WTF Joe’s eloquent way with words.
HIGH Surfing a missile into a building is rad as hell.
LOW There’s a suboptimal amount of downtime in the stage design.
WTF Joe’s eloquent way with words.
HIGH Linking seamlessly flamboyant chains of acrobatics and death.
LOW No rapid-fire option for automatic sword swings can wear on the thumb.
WTF Super Express to Hell!
HIGH An exceptional narrative and combat system that builds upon years of experience.
LOW Some slowdown and visual quirks.
WTF I urge all readers to watch Ghost Dog: The Way of the Samurai before playing this game
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HIGH Brutal artisanal arcade action. Dense, lush pixel art.
LOW Desperately needs a proper practice mode.
WTF A ninja with a shotgun just feels wrong (but also kinda right?)
HIGH Picking up zombies and using them as a club to smash other zombies.
LOW The boss whose whole mechanic simply doesn’t work.
WTF I just got that boss so drunk he had to spend ten seconds vomiting all over the arena.
HIGH My second playthrough, geeking out over everything with friends.
LOW Already itching for a third playthrough.
WTF Can we get a revival of The Simpsons arcade game in this style?

If you’ve experienced FromSoft’s blood-boiling, hardcore RPGs, you’ll know that the company managed to establish a sub-genre focused on experiencing defeat over and over again to achieve victory in the end. Reception is generally split — players either love its delicate design or hate the unforgiving nature of its world and combat.