HIGH Surfing a missile into a building is rad as hell.
LOW There’s a suboptimal amount of downtime in the stage design.
WTF Joe’s eloquent way with words.
HIGH Surfing a missile into a building is rad as hell.
LOW There’s a suboptimal amount of downtime in the stage design.
WTF Joe’s eloquent way with words.
HIGH Atmospheric. Exceptional pixel art.
LOW Minimal story and half-baked mechanics.
WTF Cow + wolf = giant monster bone bear?
This is a transcript excerpt covering the score awarded to the Lies of P: Overture DLC on the So Videogames Podcast, Episode 443. For further coverage leading up to this review, please listen to Episode 442 and Episode 441.
HIGH The karakuri system adds a fresh, welcome twist to combat and exploration.
LOW I’m not in love with most of the crafted armor set designs.
WTF Japanese words scattered throughout the translation at random. Sou desu ne?
HIGH Absolutely breathtaking vistas and art style.
LOW The amount of backtracking.
WTF Jesus Christ that’s a LOT of blood.
HIGH The animation is way better than it has a right to be.
LOW The story barely evolves and remains one-note from start to finish.
WTF Some of the fauna encountered expire horrifically during battle.
HIGH Finally unleashing the full-power Mech Mode.
LOW Spending 45 minutes trying to beat a single platforming sequence.
WTF Are those seriously Dig-Dug enemies?
This is a transcript excerpt covering the score awarded to Death Stranding 2: On the Beach on the So Videogames Podcast, Episode 447.
For further coverage leading up to this review, please listen to Episode 445 and Episode 444.
HIGH Charming pixel art, modern civilization fallen into ruin with Norse mythological backdrop
LOW Clunky movement, weak combat, wonky UI
WTF Why do I need to disconnect my controller just for the game to be able to launch?
HIGH The level design.
LOW In the sewers again, eh?
WTF Shouldn’t it be easier to hit enemies when aiming down the sights, not harder?