HIGH Playful environments and cute co-op puzzles.
LOW Clunky movement and not enough puzzle variation.
WTF How did two bricks make me tear up like this?
HIGH Playful environments and cute co-op puzzles.
LOW Clunky movement and not enough puzzle variation.
WTF How did two bricks make me tear up like this?
HIGH Addictive gameplay loop, fast action, slick controls.
LOW Backtracking. Some major gameplay elements need better explanations.
WTF If I time travel, shouldn’t my tech be shockingly over/underpowered based on where I go?
When I played Slay the Spire and Into the Breach for the first time, I knew each one would exert major influence, and that many devs to come would offer their own spin on the mechanics canonized in these titles. What I didn’t expect, however, was that developers would take these two very different games and fuse them together. However, the Tactical Roguelite Deckbuilder is here to stay.
HIGH Charming art style and characters.
LOW Clunky controls make complicated repairs impossible to complete quickly.
WTF Why do random customers keep deciding to kill me?
HIGH An accessible way to be introduced to PC-style RPGs
LOW Pixel-hunting to interact with items.
WTF The “Buttload of Porn” items around.
HIGH Great sidequests and random events
LOW The story is underwhelming.
WTF Why won’t it end already?
HIGH The first sight of the colony’s oxygen engine.
LOW Trying to figure out how to back eject from an ice climb on a sharp time limit.
WTF The ships still have fuel enough to launch?
HIGH Unique atmosphere and concept.
LOW Controls feel clunky and unresponsive.
WTF The level editor.
HIGH Eventually (I assume?) this will be a fine release.
LOW It sure as s*** ain’t right now.
WTF Putting the level cap to 99 in this game is the definition of arbitrary and capricious.