HIGH Finally unleashing the full-power Mech Mode.
LOW Spending 45 minutes trying to beat a single platforming sequence.
WTF Are those seriously Dig-Dug enemies?
HIGH Finally unleashing the full-power Mech Mode.
LOW Spending 45 minutes trying to beat a single platforming sequence.
WTF Are those seriously Dig-Dug enemies?
LOW The backtracking feels like it only exists to pad the playtime.
WTF A Dark Souls-esque currency-dropped-on-death system that can be turned off anyway.
HIGH Satisfying combat and addictive metroidvania mechanics.
LOW Short runtime and lack of truly fresh ideas.
WTF The fairy queen’s sprite is basically Dark Souls‘ Gwynevere…
HIGH A fantastic reinterpretation of the metroidvania formula.
LOW Being unexpectedly locked out of the explorer frog’s sidequest.
WTF Hummus is easily available on a world like this??
Today GameCritics is happy to present this video covering Gestalt: Steam & Cinder from guest contributor Arlyeon. For more from Arlyeon, you can check out their YouTube channel or their Discord. Also, you can support them on Patreon!
HIGH A colorful and vibrant art style.
LOW The combat system feels off.
WTF Gaining XP but not being able to spend it until finding the upgrade
HIGH Simply chilling in high places and taking in the view of the world.
LOW The ending, which is poorly designed and written, and riddled with bugs.
WTF Oh, so that’s not a frog statue.
HIGH Engaging enemy design. Great platforming mechanics.
LOW One of the cooler combat features is hard to pull off on a controller.
WTF A boss called “Grief” is too real for a game about dead cats.
HIGH Exquisitely designed and beautifully crafted.
LOW Basic mobility is a little funky towards the beginning of the game.
WTF Didn’t expect the baseball bat…
HIGH Full Swahli voiceovers.
LOW A break in rhythm after pausing the game.
WTF Again, everyone is speaking Swahili!