Degenerates

HIGH The critique of AI domination in society.
LOW The actual use of gen AI.
WTF The auctioning of bodies.
The games industry is in a crisis caused by generative AI, and its hype. The emergence of this tech seems to attract corporate greed, which in turn leads to the loss of jobs and creative work. Perhaps worse, the advent of games that are written, designed, and manifested mostly by AI is a daunting prospect.
Uncover the Smoking Gun piqued my interest with its premise – it uses actual generative AI as a conversational and investigational dynamic.
Speaking of myself personally, I might be gen AI’s harshest critic, but its implementation in game design deserves an honest evaluation. I was also intrigued by the prospect of examining the devs’ stance on gen AI’s and its use, as revealed via their sci-fi world. In both cases, Smoking Gun offers an excess of material for reflection.

In Smoking Gun, we play as a yet-to-be-known male protagonist, living in a classically-styled detective’s office. The area also functions as a hub world to the campaign’s five cases and a tutorial that allows us to uncover clues about the protagonist himself — such as a note from his wife reminding him not to forget his medicine, and a nearby award for excellence in solving criminal matters.
The setting of Gun reveals itself naturally by means of investigation. We live in 2030, and apparently it’s already game-over for most of humanity as robots have taken their place in most everyday jobs, including accounting, cleaning, curating, directing, and thinking. Humanity evolves alongside them, and scientists are working on optimizing the human condition in the context of a strong artificial intelligence presence. On cue, robots now show signs of resistance and evil intent — such as murdering their human ‘owners’ — which then stages the cases to be solved by the mysterious player-character.
In these cases, the player can explore freely, interact with objects point-and-click-style, and examine all sensory data as evidence, and the menu helpfully (or perhaps spoilery?) shows how many clues are left to be obtained. The detective dynamics are basic, but work well. Mainly, the player can interact with objects containing an interface to collect a hint. These hints can be linked manually, and the sense of player freedom in exploration and clue interpretation made most discoveries feel unscripted and hard-earned, which is satisfying in any detective experience.

Most of the encountered suspects are robots, and they can be interacted with and freely questioned using gen AI. Once the player feels as though they know enough, they can ‘solve’ the case, which then triggers a newspaper report that essentially highlights the facts uncovered (and missed) by the player.
The over-arching story is written by human developers (assumedly not AI) and the five main cases have the necessary overlap which ultimately leads to a general conclusion. While none of the writing is particularly brilliant in prose or world-building, the sense of mystery and impending discovery is built effectively, and I was not able to put the game down before finishing whatever case I was working on. (Each typically requires more than an hour to complete.) For example, one case involved a research lab with an assassinated professor, another the death of an artist in his own gallery. Both appeared to be murdered by robots.
The only significant shortcoming in Gun is — predictably — the generative AI.

While the chatbot function worked solidly for trivial matters (I could ask a bot what they thought of a book we had both read or the detective games they liked best) the interrogations went less smoothly. Bots would not interpret my questions correctly, even if specifically framed, and would give me answers which were explicitly underscored for signification at other times. This led me to avoid interrogation entirely for most of each investigation.
The newspaper articles at the end of each case appeared to be AI generated, offering awkwardly-phrased conclusions to my efforts, even when I got all the case’s answers right and there was only one way to interpret what happened. I’d much rather see a handcrafted final message, if only to stress the vital work of human journalists in capturing societal crises.
This leads me to a final reflection on the developer’s stance regarding AI. Going where many sci-fi tales have gone before, human/AI coexistence appears bound for catastrophe, yet, it requires human cooperation to get to this stage. The power vested in the player, and their opposition to the story’s human antagonists, tells us that the threat is looming, but far from out of our control. We have the ability to refrain from surrender to AI if we can resist its temptations of promised ease and luxury, while stressing the value of actual human work.
Thus, as a game, Uncover the Smoking Gun pits the player as a free-roaming individual against those harnessing the power of AI for a distorted idea of humanity’s future. In our role as the detective, we are reminded of the necessarily human skills of connecting dots and interpreting our world, and of protecting what is sacred to humankind. The same should go for the games industry, which demands courage to refrain from the temptations of AI and should double down on the more appreciable fruits of actual human creative labor.
Rating: 7 out of 10.
Disclosures: The game is developed and published by ReLU Games. It is currently available on PC. This copy of the game was obtained via publisher. Approximately 7 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.
Parents: Uncover the Smoking Gun has no ESRB rating, but its PEGI rating on the Steam Store states 12+. I would agree, as the game does not feature explicit gore, but implies some mature truths that can be interpreted as disgusting. Implications of violence, murder, and severe maltreatment are present. The audiovisual style is also catered to more mature players.
Colorblind Modes: There are no colorblind modes available.
Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles cannot be altered and/or resized. Audio clues are insignificant to the game’s progression.
Remappable Controls: No, this game’s controls are not remappable.

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