HIGH Absolutely breathtaking vistas and art style.
LOW The amount of backtracking.
WTF Jesus Christ that’s a LOT of blood.
HIGH Absolutely breathtaking vistas and art style.
LOW The amount of backtracking.
WTF Jesus Christ that’s a LOT of blood.
HIGH An exceptional narrative.
LOW Technical issues.
WTF Learning new curse words in Italian!
This is a transcript excerpt covering the score awarded to Monster Hunter Wilds on the So Videogames podcast, Episode 433.
HIGH The world is survival horror perfection — dark, moody, and oppressive.
LOW Movement can be a bit finicky to learn. Objectives may not always be clear.
WTF The sewers were so intense!
HIGH Looks gorgeous, but at the cost of 60fps on console.
LOW A torturously unexciting puzzle gauntlet midway through the campaign.
WTF Key story beats presented like the holographic recordings from Tacoma.
HIGH Expands on everything that made its predecessor great, while adding much more.
LOW Getting eaten by the same Rancor over and over.
WTF I think I’m back to loving Star Wars again.
HIGH Leon’s new defensive knife skills are an inspired addition.
LOW Some of the craziest moments of the original campaign are no more.
WTF Leon evading a dual chainsaw attack in the most bizarre and dangerous way possible.
HIGH High-energy, fast pace and refined systems.
LOW Making the first boss a balls-hard Sekiro homage was a huge mistake.
WTF Where is that village key? And why are arrows so expensive?!?
HIGH Stunning a group of enemies with a pistol barrage, then pulling off chain executions.
LOW Wanted: Dead‘s performance on XBX is a dumpster fire.
WTF Umm… where’s the rest of the game?
HIGH Compelling investigative storylines.
LOW Minimal challenge in battles.
WTF Elise can cause literal storms!