HIGH The Dark Grip power up is a blast.
LOW It’s a roguelike, so expect some runs to be complete write-offs.
WTF Dashing forwards doubles as a deflecting move?
HIGH The Dark Grip power up is a blast.
LOW It’s a roguelike, so expect some runs to be complete write-offs.
WTF Dashing forwards doubles as a deflecting move?
Eugene Sax sits down with Owl Machine to chat about their upcoming pacifist bullet-hell title, Key Fairy.
HIGH The chainsaw leg is as awesome as it sounds.
LOW Awkward control mapping.
WTF Does the tale of Johnny Turbo really need audio logs?
HIGH Seamlessly interweaving high art with toilet humor.
LOW Unclear point-and-click limitations.
WTF The protagonist’s matchmaking skills should put him in jail.
In 2009, my future wife (then girlfriend) got me the best present I had ever received — a PS3. I did not deserve this present. I was a 30-year-old man who was a walking collection of red flags. My shelves were milkcrates. I had recently gotten out of a long-term relationship. My employment history was heavy on “barista” and “dog walker” and light on “jobs that provide health insurance and lead to lucrative careers.”
HIGH Great plot, excellent pace, strong ambiance.
LOW Too short and lacks depth in exploring its themes and artwork.
WTF The crawling painting ladies.
The Yusephinum Project is a multimedia installation project that tells the origin story of a protagonist named Nym, who awakens to find himself within a bizarre new dimension.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: CLT, developed and published by notagamestudio.
