HIGH Engrossing building/optimization. Crispy isometric graphics.
LOW Writing is uninspired. Save system is cumbersome, UI cruft abounds.
WTF Carrying a dozen tennis balls and 50 heatsinks in my inventory like a freak.
HIGH Engrossing building/optimization. Crispy isometric graphics.
LOW Writing is uninspired. Save system is cumbersome, UI cruft abounds.
WTF Carrying a dozen tennis balls and 50 heatsinks in my inventory like a freak.
When I played Slay the Spire and Into the Breach for the first time, I knew each one would exert major influence, and that many devs to come would offer their own spin on the mechanics canonized in these titles. What I didn’t expect, however, was that developers would take these two very different games and fuse them together. However, the Tactical Roguelite Deckbuilder is here to stay.

HIGH The authenticity in capturing the time period.
LOW Using Switch controls for a game clearly designed for PC.
WTF Growing to hate a fictional teenager.

HIGH Intricate, polished systems. Excellent style and worldbuilding.
LOW Enemies whose troops abuse the “Taunt” ability.
WTF Why are Slay the Spire and Monster Train fans not talking about this?

HIGH Dynamic characters and decisions.
LOW Keeping track of which petitioner is which.
WTF Deaths that are spoilers.