HIGH The art style has its moments.
LOW The gamefeel, the puzzles, the teeth-grittingly slow pace…
WTF The two Andy Warhols in Artia (which is two too many)
HIGH The art style has its moments.
LOW The gamefeel, the puzzles, the teeth-grittingly slow pace…
WTF The two Andy Warhols in Artia (which is two too many)
Sumer Or Later, I’m Going To Get You HIGH A new stealth-strategy title! Flamboyant, powerful character abilities. LOW Enemy setups are not always interesting. Experience system is underbaked. WTF Injecting guards with a body-dissolving acid! Anybody mourning the 2023 closure of Mimimi, the studio that revived the stealth strategy genre […]
HIGH Brutal artisanal arcade action. Dense, lush pixel art.
LOW Desperately needs a proper practice mode.
WTF A ninja with a shotgun just feels wrong (but also kinda right?)
HIGH Plenty of blood and bullets.
LOW Three thousand years of slumber and apparently, exposition.
WTF They fly now? They fly now.
HIGH Supreme visual artistry and fantasy aesthetic. Dense, layered worldbuilding.
LOW The large-scale puzzles are hugely demanding.
WTF The “fast travel system.”
HIGH Easy-to-learn mechanics.
LOW The voice acting.
WTF They swallowed the sun guys.
HIGH Sublime physics. Rad trucks. An ocean’s worth of content.
LOW Lots of menu friction. Frustration is part of the game.
WTF Some of the truck stickers are… interesting…
In 2009, my future wife (then girlfriend) got me the best present I had ever received — a PS3. I did not deserve this present. I was a 30-year-old man who was a walking collection of red flags. My shelves were milkcrates. I had recently gotten out of a long-term relationship. My employment history was heavy on “barista” and “dog walker” and light on “jobs that provide health insurance and lead to lucrative careers.”
HIGH A fresh, yet nostalgic approach to the survival genre.
LOW When making soup is an unlockable skill, we’ve gone too far.
WTF I didn’t think a toilet minigame would be such a big selling point.
HIGH Scratches the itch for a modernized 2-D Sonic, plus new combat mechanics.
LOW The story and hub sequences drag, uninspired early-game boss design.
WTF Why can’t the player advance the story dialogue themselves?