HIGH The art style and comic dialogue in an oppressive setting.
LOW The difference between the two difficulty levels is big.
WTF Every time we save the game, we need to pay?
HIGH The art style and comic dialogue in an oppressive setting.
LOW The difference between the two difficulty levels is big.
WTF Every time we save the game, we need to pay?
This is a transcript excerpt covering the score awarded to Clair Obscur: Expedition 33 on the So Videogames podcast, Episode 438. For the original coverage of the game, please listen to Episode 436 and Episode 437.
HIGH Peak JRPG quality-of-life features.
LOW Story is too broad in scope. Endgame “optional” dungeon grind.
WTF Why do characters recite their archetype like Pokémon when they attack?
HIGH Captivating visuals and great build variety.
LOW Pretty short overall.
WTF That golden boss…
HIGH The cast’s a largely enjoyable bunch of rogues with solid writing.
LOW The battle systems are somewhat unexciting.
WTF Feri’s (13f) father’s ominously worded letter to Van (24m).
HIGH Sublime creature designs.
LOW The age of the target audience.
WTF Stealing monster babies.
LOW Muddy graphics in prerendered cutscenes.
WTF The best Jade Cocoon game I’ve played since Jade Cocoon
HIGH New story content and quality-of-life improvements.
LOW Still requires some grinding.
WTF Butt slap attack!
HIGH Snappy combat, improvements in visuals and quality of life elements.
LOW Tartarus grinding.
WTF Miss FemMC, where art thou?
HIGH LOTS of beautifully drawn characters. Complex combat systems.
LOW Possibly too many characters! Managing an army can be overwhelming.
WTF Does that owl lady have boobs?!