HIGH Modifying the arsenal for the player and enemies simultaneously was fascinating.
LOW Given how long the runs are, more randomization would have helped.
WTF Equipping an entire mansion with shotguns went exactly how I expected.
HIGH Modifying the arsenal for the player and enemies simultaneously was fascinating.
LOW Given how long the runs are, more randomization would have helped.
WTF Equipping an entire mansion with shotguns went exactly how I expected.
HIGH Slo-mo limb-severing explosions.
LOW Replaying the same five minutes ad nauseum.
WTF How big is this dance club?

HIGH: Co-op is a solid addition to the Hotline Miami formula.
LOW The gameplay is average, the rest is terrible.
WTF Pages from a Maxim-style softcore porn mag are the collectibles.
I finished Hotline Miami (Vita) for the first time, and after rolling credits, I'm feeling quite mixed. I already wrote about it once, but this is more of a final wrap-up…
I've heard a few developers lately talking about why they are in favor of DRM and getting rid of used games. I know this is a huge discussion and I don't really want to get into every aspect of it right here, but there are few things I need to get off my chest.