
Bringing Metroid to three dimensions seemed like an impossible task, but it was done and done to perfection. After such an accomplishment, squeezing it onto the Nintendo DS seemed challenging, but not as vast a leap.

Bringing Metroid to three dimensions seemed like an impossible task, but it was done and done to perfection. After such an accomplishment, squeezing it onto the Nintendo DS seemed challenging, but not as vast a leap.

On the subject of Echoes, however, Andrew and I couldn't have more diverging opinions. Where he has appreciation and tolerance, I have nothing but impatience and scorn. Simply put, Metroid Prime: Echoes was far and away the most tedious and inspiration-free game that I actually bothered to finish in 2005.

That little has changed in two years is a testament to how excellent the core ingredients of Prime were in the first place. The map is still flawless, as is the first-person platforming, as are the camera transitions, etc.

Borrowing the slick control mechanics and stylish aesthetics of 2002's excellent Metroid Fusion, Zero Mission stands as a timely and more than competent re-telling of the series' origins for those of us eagerly awaiting the next installments.

The greatest fault I can attribute to Fusion isn't its restrictive form, but its overly predictable progression. I've never played any previous Metroids extensively and I could still sense where the game was taking me a mile away. Fusion doesn't put much effort into disguising its gameplay devices.

I agree with Matt when he says Nintendo's franchise updates have been ahead of the curve. As noted, keeping the good parts and reinventing what doesn't work really is the "secret" to making it happen. Nintendo's not the only company to successfully pull off revamping a classic, but they certainly have a higher rate of success than most. However, I fully expected their winning streak to end in a big way when it came to Metroid.

I was talking to a friend of mine the other day about how Nintendo updates their classic series into 3D. We agreed that games like Super Mario 64 and The Legend of Zelda: Ocarina of Time are light-years beyond most other games in terms of how well they are able to retain the ambiance and personality of their 2D predecessors while providing a radically new gaming experience.

Despite managing to avoid the most obvious traps of the younger sibling relationship, however, Metroid Fusion is still at heart a little sister, and always will be for one reason: it is simply nothing revolutionary.