HIGH This final fight is very different than the one in 1993.
LOW Wait, THAT’s the warehouse safe combination? Seriously?
WTF Pretty sure that’s Jeremy talking to the game’s developers right there.
HIGH This final fight is very different than the one in 1993.
LOW Wait, THAT’s the warehouse safe combination? Seriously?
WTF Pretty sure that’s Jeremy talking to the game’s developers right there.
HIGH A gorgeous art style
LOW Confusing UI issues
WTF I wonder if Richard Linklater’s next film will be another rotoscoped one?
HIGH The action-packed finale.
LOW Trying to sync with my co-op partner to close a door with the right timing.
WTF Every single one of the villain’s animatronics.
Welcome to This is Not a Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Astroneer, developed and published by System Era Softworks, and available in early access on both PC and Xbox One.