
Joining the surprisingly robust genre of sci-fi survival games about the Chernobyl exclusion zone, Chernobylite 2 takes the warped-landscape scrounging of the original and supersizes it, putting the player in the role of a mercenary working for an interdimensional colonial exploitation project.
In the original Chernobylite, we learned that the titular mineral, a byproduct of the Chernobyl disaster, had amazing properties which allowed for expanding human potential, creating horrible monsters, opening doorways to other dimensions, and more.
Chernobylite 2 starts the action in one of these alternate dimensions, where the cheap energy that Chernobylite offers has allowed people to build a peaceful utopia. Of course, that utopia is entirely dependent on the continued access to the aforementioned mineral, and when the dimension’s supply runs low, a project is undertaken to travel to other dimensions and raid them for their resources.

The plot kicks off when one of these raids goes horribly wrong and player’s ship crashes, stranding them and the rest of the crew on a world ravaged by the beasts and anomalies Chernobylite creates. Awakening after a stint in suspended animation, it’s up to the player to figure out exactly what happened to their expedition, and hopefully to find some way home — at least, that’s the part featured in the demo. I’d imagine the actual plot is going to feature all sorts of twists and turns, as well as an eventual indictment of interdimensional strip-mining, although that remains to be seen.
While the first Chernobylite focused as much on base management as it did survival, the demo content suggests that Chernobylite 2 is going to hew more in an action-RPG direction.
As the demo begins, players are encouraged to try out three character archetypes — a melee class that clobbers enemies with swords and focuses on parry-based combat, a ranged class that deals largely in firearms, and a mystical class that uses Chernobylite-influenced technology to warp reality. So, a fighter, archer, and mage, basically.

In addition to the combat I encountered, I ran across a few skill-checks — my high agility allowed me to squeeze through a gap keeping me from having to figure out how to open a door, but I lacked the technical knowhow to repair a turret, forcing me to use valuable resources when bizarre creatures attacked during an ersatz tower-defense sequence.
The simplified scavenging system (which has the player scrounging up types of resources en masse without strict inventory limits) is back, and it’s just as good as it was last time. Base building has also returned, with the player forced to gather enough resources to construct facilities before they can use that same pool of resources to upgrade their equipment. Is it largely a trick to give the player an excuse to head back out into the wasteland and fight monsters for scraps? Absolutely, but it’s a good one.
Chernobylite was an occasionally-punishing survival adventure that, from my point of view, made me focus too much on management when what I really wanted was to explore a genuinely fascinating locale. The developers at Mill 51 seem to have heard that complaint and are expanding on all of the best parts of the first game, giving players more of the adventure elements that worked last time, while now downplaying some of the fiddlier elements.

The glimpse I got of Chernobylite 2 offered a creepy and foreboding world full of terrifying foes that were satisfying to fight, and it was compelling enough that I’m excited to get a look at the larger world that the game will offer.
Buy Chernobylite 2: Exclusion Zone (Early Access) – PC
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This preview really captured the tension and bleakness I’d expect from Chernobylite 2 — the idea of returning to the Exclusion Zone with updated tech and mechanics sounds incredibly promising.
Honestly, after diving into heavy narrative-driven games like this, I always try to decompress with something completely different. Looking forward to seeing how this sequel builds on the original.