HIGH Knocking jars off tables because I felt like it.
LOW Being dragged out of a construction yard by a disgruntled worker.
WTF A social media-obsessed mosquito.
HIGH Knocking jars off tables because I felt like it.
LOW Being dragged out of a construction yard by a disgruntled worker.
WTF A social media-obsessed mosquito.
HIGH The buzzsaw flying saucer.
LOW Little reason to play more than a couple times.
WTF Why did this alien have to come to Earth to get high?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Escape From Life, Inc. available on PC, developed and published by Power Burger.


HIGH More time spent in the Shovel Knight universe
LOW Showdown is just okay in singleplayer mode
WTF King Knight’s mom charges her own son for dessert!

HIGH Solid controls.
LOW Constantly getting kicked out of online matches.
WTF Johnny Turbo. Yes, that Johnny Turbo.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: I, Hope, developed by Kenny Roy and published by Double Plus and Good Games.