HIGH A unique mechanic for a roguelike.
LOW Very low replay value.
WTF How do I kick a bomb without it blowing up?
HIGH A unique mechanic for a roguelike.
LOW Very low replay value.
WTF How do I kick a bomb without it blowing up?
HIGH Firing guns (and myself!) at enemies is great!
LOW “Variety” translates to “more of the same”.
WTF Killing everyone in the name of “fun”!
HIGH Creepy — but beautiful — aesthetic.
LOW The physics puzzles.
WTF If everyone is dead, why do I need organs for my new friend?
HIGH A well-done story with a lot of heart.
LOW Characters feel like items instead of allies.
WTF Smacking lizards to gain new abilities.
HIGH Looks good and plays better.
LOW Platforming in the later levels.
WTF The boss that moves in 3D… in a 2D focused game.
HIGH A beautifully realized world in the Mignola style.
LOW Mechanically shallow.
WTF Punching Nazis is always good, even when it’s boring.
HIGH An accessible way to be introduced to PC-style RPGs
LOW Pixel-hunting to interact with items.
WTF The “Buttload of Porn” items around.
HIGH Atmosphere and aesthetics are on point.
LOW Easily exploitable mechanics.
WTF How close it feels to current events.
HIGH The ideas here have serious potential.
LOW Everything except the ideas.
WTF Why am I fighting this boss a fifth time?
TRANSCRIPT:
Hi everyone! Eugene Sax here with a preview for an upcoming game from GameCritics.com.
WildArts Studio Inc and Dear Villagers present Born of Bread — a turn-based RPG with obvious inspiration taken from games like Paper Mario.