HIGH The karakuri system adds a fresh, welcome twist to combat and exploration.
LOW I’m not in love with most of the crafted armor set designs.
WTF Japanese words scattered throughout the translation at random. Sou desu ne?
HIGH The karakuri system adds a fresh, welcome twist to combat and exploration.
LOW I’m not in love with most of the crafted armor set designs.
WTF Japanese words scattered throughout the translation at random. Sou desu ne?
This is a transcript excerpt covering the score awarded to Monster Hunter Wilds on the So Videogames podcast, Episode 433.
HIGH Sublime creature designs.
LOW The age of the target audience.
WTF Stealing monster babies.
HIGH Those wirebugs are a phenomenal addition to the formula.
LOW The Rampage quests are really half-assed.
WTF Walking through someone’s front door in the middle of the day is considered ‘stealthy’?

HIGH Interesting premise. Cute visuals.
LOW Combat never evolves.
WTF It’s riddled with bugs, many of them severe.

HIGH High-tension multiplayer stakes.
LOW There is only so much my heart can take.
WTF That Spider boss is too realistic.

HIGH Battles on collapsing ice.
LOW Blackveil Vaal Hazak.
WTF Curious use of soprano sax in the final boss theme.
HIGH The moment-to-moment exhilaration of fighting a gigantic monster can still feel amazing.
LOW Poor training options, hunts are structurally repetitive, area transitions disrupt fights.
WTF The localization’s fourth-wall-bending goofiness is frequently obnoxious, complete with a literal “git gud” at one point.