HIGH Gorgeous enemy design. Lots of cool weapons and powers.
LOW Terrible save room placement. Absurd amounts of needless backtracking.
WTF Isn’t fighting monsters a lot harder in that outfit?
HIGH Gorgeous enemy design. Lots of cool weapons and powers.
LOW Terrible save room placement. Absurd amounts of needless backtracking.
WTF Isn’t fighting monsters a lot harder in that outfit?

Longtime listeners of the old podcast might remember that Metroid Prime is my number one game of all time. While it isn’t a title I’ve had a lot of occasion to talk about publicly, Prime was actually what made me start to approach videogames as something more than toys, and it ultimately led to me finding GameCritics.

HIGH Mothza!
LOW Trying to freeze a flying Snak.
WTF All of it. Every part.
I have to admit, I tense up a little whenever I see “Xbox One Game Preview” in the title of something I’m playing. It’s not that there aren’t some fantastic experience to be had (because there are!) but these words can also mean crippling bugs and glitches galore while exploring a fantasy landscape.
Welcome to This is Not a Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Astroneer, developed and published by System Era Softworks, and available in early access on both PC and Xbox One.