football Archives - Gamecritics.com https://gamecritics.com/tag/football/ Games. Culture. Criticism. Fri, 21 Nov 2025 14:29:19 +0000 en-US hourly 1 https://gamecritics.com/wp-content/uploads/2016/05/cropped-favicon-32x32.png football Archives - Gamecritics.com https://gamecritics.com/tag/football/ 32 32 248482113 EA Sports FC 26 Review https://gamecritics.com/brad-bortone/ea-sports-fc-26-review/ https://gamecritics.com/brad-bortone/ea-sports-fc-26-review/#comments Wed, 05 Nov 2025 19:00:00 +0000 https://gamecritics.com/?p=64925

HIGH It’s a tried-and-true formula.

LOW Only diehards are going to spot the improvements in gameplay.

WTF We need a change in digital soccer.


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There Will Be Kicking (And Likely Screaming)

HIGH It’s a tried-and-true formula.

LOW Only diehards are going to spot the improvements in gameplay.

WTF We need a change in digital soccer.


Every year, sports fans brace themselves for another round of promises from annual game updates. Tighter gameplay, smarter AI, deeper modes, all wrapped in another sleek package that does just enough to justify the price of admission. Most years, the actual results fall somewhere between ‘incremental’ and ‘wow.’ Unfortunately, EA Sports FC 26 lands squarely on the lower end of that spectrum this season, bringing users a competent entry that shows a modicum of improvement on top of a core experience that still feels frustratingly inconsistent.

When I first loaded FC 26, I expected more of the same — refined controls, another minor Career mode adjustment, and a handful of Ultimate Team tweaks. As it turns out, that’s essentially what I got, though not in ways that reliably improves the experience.

The biggest change is the addition of two distinct gameplay presets — Competitive and Authentic.

Competitive mode caters to the online crowd, and is designed for the fast, responsive pace of FUT and Clubs. I found more enjoyment using Authentic mode, which slows the tempo, adding more weight and realism to each movement. In this setting, defenders more accurately hold their positions, midfielders fight for spacing, and goals feel earned, rather than expected. It’s a split that acknowledges how different the FC audience can be, but it also feels like EA is hedging its bets, rather than committing to a cohesive vision.

Player control remains an odd juxtaposition of schemes. Dribbling has been reworked, but often feels sticky and predetermined. In turn, players move with better agility in the open field, but the responsiveness isn’t always there when needed in tight quarters, typically around the goal. Plus, input delay creeps in during crucial moments, making skill moves feel more like happy accidents than strategic maneuvers.

I should also mention that there’s an odd rhythm to FC 26. While I enjoyed moments of fluid, effortless movement, there were more than a few where it seemed like the ball only went where the game wanted it to. By this, I mean opposing teams often anticipated passes prematurely, with passing accuracy seemingly random. When I lost possession of the ball, it was often hard to tell if it was my fault or the AI.

Speaking of which, the AI has improved in some areas — most notably in defensive positioning — but it still makes baffling decisions that lead to easy opportunities, completely breaking immersion. Likewise, the goalkeepers have improved for the most part, tracking shots and parrying realistically, though they still have bursts of inexplicable foresight. As discussed, scoring can feel earned, but it just as often feels as if the game had a different narrative in mind at certain junctures.

Happily, Career mode gets some overdue attention. Manager Live Challenges offer dynamic objectives, like steering a mid-table team into Europe or rescuing a struggling squad from relegation. (Fans of FX’s “Welcome to Wrexham” will appreciate these additions, for sure.) The new manager market evolves as seasons progress, with clubs hiring and firing AI managers who change tactics, formations, and even player roles.

There are also random events sprinkled throughout a season, adding unpredictability to a mode that needed it. By and large, it still feels somewhat mechanical and lacks the depth other sports games have achieved, but progress should be commended here, even if it’s difficult to get excited about features that should have been implemented years earlier.

Moving on, the Archetype system adds a layer of identity to Player Career and Clubs. Building a player as a creative midfielder or commanding center back now carries more meaning, with perks that accentuate a preferred style. It deepens immersion somewhat, though the grinding required to unlock meaningful progression remains tedious.

Ultimate Team and Clubs remain familiar. The interface feels more intuitive, matchmaking is less punishing in theory, and onboarding for new players is easier thanks to structured objectives before unlocking the transfer market. The Live Events and new knockout tournaments create reasons to return each week beyond simple pack grinding. That said, since it’s become a point of contention in all my EA reviews, I should mention that the mode’s monetization structure remains intact and as pushy as ever.

Finally, online play was solid, reliable, and enjoyable overall. The lobbies seemed oddly sparse during my time online, but navigating the menus and finding matches was seamless and lag-free. Unlike the more vibrant experiences in Madden and NBA 2K, the FIFA/FC crowd is always a little different, so user mileage may vary.

If my tone sounds a little flat in this review, it’s probably because it reflects how this game impacted me. Ultimately, FC 26 is a solid, if unspectacular, soccer title that makes incremental progress in some areas while stagnating in others. It’s competent enough to deliver moments of enjoyment, but the inconsistent controls and gameplay hold it back from providing the same thrills as the company’s American football titles this season.

Real talk, this entry won’t convert anyone tiring of EA’s approach to the world’s favorite sport, and longtime fans will likely feel the same frustrations they’ve felt for years. However, for anyone who still finds joy in a well-timed through ball or a diving header in extra time, it can deliver a good experience. It captures enough of football’s rhythm to be a good purchase for dedicated fans, but the execution just isn’t as sharp as I expected at this point.

Rating: 6 out of 10


Disclosures: This game is published by EA Sports and developed by EA Vancouver. It is available on XBO/X/S, PC, SW2, and PS4/5. This game was obtained via publisher and reviewed on the XBX. Approximately 17 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 3 hours of play were devoted to online multiplayer.

Parents: According to the ESRB, this game is rated E. This is a realistic representation of professional soccer. Some animations and injuries may concern some parents.

Colorblind Modes: Colorblind modes are available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: FC 26 features subtitles, speech-to-text, and numerous tactile feedback features in all modes. The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

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Axis Football 2026 https://gamecritics.com/jeff-ortloff/axis-football-2026/ https://gamecritics.com/jeff-ortloff/axis-football-2026/#respond Tue, 28 Oct 2025 19:00:00 +0000 https://gamecritics.com/?p=64335

HIGH  Greatly improved on-the-field presentation. Added features for Franchise mode

LOW Still suffers from wonky AI and bugs.

WTF Why did my center line up as a receiver?


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That One Moved The Chains

HIGH  Greatly improved on-the-field presentation. Added features for Franchise mode

LOW Still suffers from wonky AI and bugs.

WTF Why did my center line up as a receiver?


The Axis Football franchise has had its share of ups and downs over the past few years.

2023’s incarnation was a standout featuring a new physics engine and gameplay tweaks that led to its highest score ever at GameCritics. Major setbacks plagued the 2024 campaign, including rubber-banding AI, graphical glitches, and inaccurate, repetitive commentary. After forgoing the 2025 season (a rebuilding year, if you will) wholesale changes were made to every aspect of the experience, and now Axis Football returns for 2026. 

On the field, players look even better than ever, with more detailed models including wrinkles on jerseys.  The new stadiums are lovely, giving the feeling of a real home team advantage, including new crowd chants and fans decked out in team colors. 

New animations make it much easier to see holes in a defensive line for a running back to slip through, or why a pass was broken up by a wily safety.  There are still times when it appears that a blocker can almost teleport to make a play on a ballcarrier, but the new instant replay mode often shows players behaving realistically, greatly enhancing the experience. 

New commentary has been recorded, including team-specific lines when scoring and so on.  It can still get repetitive, especially after playing a large number of games, but the new dialogue was certainly welcome.  Play calling has also been enhanced with a new create-a-play feature in case the current team playbook is too limiting.

Off the field, Axis Football 2026 still has one of the deepest franchise modes in videogame football, and as before, the player has complete control over the organization.  With a few button clicks, I can hire and fire coaches, scout future potential draft picks, and purchase upgrades for my stadium, such as luxury boxes and fitness and rehabilitation gear for my players. 

These things are key, as Axis Football makes players work to improve their teams, and the salary cap is no joke.  I often had to think long and hard about signing a stud free agent or saving the cap space for the offseason when I had to re-sign my core team.  Moments like this are exhilarating, and when I finally led my squad to the Axis Bowl Championship, I felt like I earned it with my shrewd decision-making. 

While the new modes, character models, animations, stadiums, create-a-play, and improved play-by-play are as impressive as an off-balance, one-handed grab in the end zone, Axis Football 2026 still has its share of problems that negate forward progress. 

As of the time of writing, the visuals are locked at a resolution of 1920 x 1080, even if a monitor is capable of much higher settings.  A controller and mouse tend to cancel each other out when manipulating menus, which is especially frustrating when trying to navigate settings or interact with the UI outside of on-the-field gameplay, such as accepting trades or drafting players.  Additionally, setting up a team’s 53-man roster can be more difficult than it should be — the option to place the best players on the field at all positions automatically should be included. 

On the field, the AI still struggles with basic concepts.  I’ve watched special teams’ players streak right past the return man straight into the endzone on kickoffs, allowing the ballcarrier to gain far more yards than should have been possible.  In one particularly bizarre scenario, I had a center line up as a receiver on multiple plays during a drive, eliminating a checkdown option for my QB. 

I’m also still not able to tell if the dreaded catchup AI from the 2024 campaign has returned — suspicions were raised when I noticed opposing teams coming back from serious deficits, even when my Philadelphia Express significantly outmatched them.  Since building my team of stars took six seasons’ worth of heartbreak and failure, it’s frustrating to win against obvious chumps, when I should have steamrolled them. 

The simulation mode has issues as well.  While losing one game by a point with seconds left on the clock, I ended manual play and allowed the computer to simulate the final moments.  Somehow, I wound up winning that game even though there was no possible way to do so.  (It was also snowing in Miami during that game in early October…)

While not quite matching its previous heights, Axis Football 2026 has made marked improvements over the last incarnation and shows that it’s still a title worthy of taking the field.  With the right bug fixes and continued improvement, it could once again become a solid contender in the increasingly-crowded football market.  Axis Football 2026 is worth the time and the price of admission, but there’s definitely room for this franchise to tighten things up.

Rating: 7.5 out of 10


Disclosures: This game is developed and published by Axis Games. It is currently available on XBO, XBX/S/PS4/PS5/PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 11 hours of play were devoted to the single-player mode, and multiple seasons were completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated E. The game is a realistic simulation of American Football.  Players are tackled and knocked to the ground, or may be pushed/shoved to the ground by blockers or a stiff-arm.  Injuries to players are briefly described in text form (such as Player X sustained a leg injury) and whether or not they will return to play.  There are no visual depictions of injuries.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game does not offer subtitles. The game is playable without sound, as there are visual representations of all in-game activities.  However, there are no subtitles for any commentary or player chatter (snap counts, etc.).  While the game does provide a quick summary of the previous play (tackle for loss, rushing gain of 17 yards and so on) so much of the experience is lost.

Remappable Controls: No, this game’s controls are not remappable.

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Madden NFL 26 Review https://gamecritics.com/brad-bortone/madden-nfl-26-review/ https://gamecritics.com/brad-bortone/madden-nfl-26-review/#respond Sun, 19 Oct 2025 19:00:00 +0000 https://gamecritics.com/?p=64250

HIGH Franchise is once again the centerpiece of the Madden banquet table.

LOW The load times are unbearable for this console generation.

WTF Even digitally, the NY Giants seem lost and confused.


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This Veteran Has Something To Show You

HIGH Franchise is once again the centerpiece of the Madden banquet table.

LOW The load times are unbearable for this console generation.

WTF Even digitally, the NY Giants seem lost and confused.


Please allow me to pull back the curtain on how things run at GameCritics headquarters. For years, our esteemed editor has questioned higher scores when a corresponding review indicated otherwise, and for years, I pushed back, arguing that the whole often exceeded the sum of its parts. While I stand behind every review I’ve ever published, from now on, I plan to approach scoring a little differently.

Madden NFL 26 is the reason why.

Last year, I awarded Madden 25 an 8 out of 10, citing steady, if minor improvements — and by and large, it was a good, solid football sim. After playing Madden NFL 26, I no longer want to see incremental upgrades. Nor do I want to review more ‘solid’ games. I want to see more of this.

Madden NFL 26 is the revelation football enthusiasts have wanted, breaking the cycle of minor fixes to deliver a monumental leap in immersion, atmosphere, and controls, and the largest refinement came where it was needed most — the criminally-overlooked Franchise Mode. After years of wondering if EA was pushing all users toward the microtransaction-focused Ultimate Team, it’s clear the developers listened to fan feedback, because Franchise feels like the heart of Madden once more.

For starters, the updated week-to-week tactical approach lets gamers design strategies on the fly, tailored to each opponent’s strengths and weaknesses. In turn, a new XP-based progression system personalizes the player development process, and the “Wear & Tear” mechanic (borrowed lovingly from College Football) forces users to make tough decisions about how to rest stars and manage rosters across a long season.

Another key development was the introduction of coaching archetypes, which allows players to choose whether to lead their team as an Offensive Guru, Defensive Genius, or Development Wizard. Each path provides unique skill trees and gameplay benefits, deepening the strategic investment. Combine this with enhanced scouting, revamped menus, and a more robust broadcast package, and Franchise has become a destination rather than an afterthought. Gamers asked for it, and EA delivered in a big way.

This realism is matched by the gameplay, which is both quicker and more realistic than before. Madden NFL 26 strikes a delicate balance between accuracy and responsiveness, creating a pace that is fast enough to excite without delving into arcade territory. The much-hyped “QB DNA” system brings more personality to quarterbacks and receivers by amplifying pocket passing/scrambling tendencies, receiver route discipline, and overall situational awareness, so the results better reflect what fans see on Sundays.

Defensive play has also improved, albeit not by the same leaps and bounds. Still, Madden’s AI shows more intelligent formation reads and more realistic animations for blocking and tackling. A lot of this will be missed by the casual player, but there’s a sense of fluidity and realism that enhances the immersion in each session.

One thing sports fans always seem to do is compare the current Madden series with the beloved NFL 2K titles, especially when it comes to broadcast quality, Well, Madden NFL 26 feels like a true primetime production with unique looks for Thursday night, Sunday afternoon, and Monday night football, right down to lighting that shifts with the time of year. Maybe the commentary isn’t quite as memorable as the first time we heard Dan Stevens on our Dreamcasts, but there’s little repetition or inaccuracy.

In turn, entertaining cutaways and postgame coverage match the old TV spirit of NFL 2K, delivering trivia, highlights, and halftime visuals for authenticity and immersion. It’s been a long time, but this year’s Madden finally captures the gravitas and flair of the NFL’s expanded weekly product.

Even Madden Ultimate Team (MUT), long criticized for its money-hungry grind, benefits from smarter (if subtle) quality-of-life updates. Yes, the annoying pay-to-win structure remains, so MUT is still best suited for those comfortable with its monetization design. However, it’s also more welcoming to those who want to dabble before opening the wallet, which is a step in the right direction.

Superstar Mode has made a significant move forward by revisiting basic RPG-like elements. Maybe this isn’t exactly “Sunday Stadium Skyrim,” but this notably revamped mode now features career chapters, evolving player relationships and ongoing customization, showing an honest attempt to make the journey feel more personal. Though it still doesn’t quite reach the depth of Franchise, nor does it dabble in melodrama like the NBA 2K series, EA’s attempts at storytelling no longer feel half-baked, and I’m already looking forward to next year’s efforts.

Also, it should be noted that graduating seniors from the College Football series can be imported and drafted in Madden 26. This is handled well, and it’s enjoyable to watch a dominant college player adapt to the improved talent facing him in the pro ranks. It’s also a nice way to enhance the value of owning both titles, since there is no limit to how many created superstars can find their way into the hallowed halls of Madden NFL.

Even though readers probably know I’m about to laud this title with a stellar score, I do need to call out one odd, unexpected complaint — loading times. Both offline and online, I found myself staring at loading screens for far longer than I should with my Xbox Series X. Online, I’m willing to forgive these delays in the short term, as servers were understandably packed at the time of review. That said, jumping from mode to mode shouldn’t be timed by an hourglass. EA will hopefully patch this soon, if they haven’t already.

So, to bring this discussion full circle, Madden NFL 26 is a shining example of why it’s important to read full reviews, not just scores. Why? Even when discussing two games in a series made one year apart, there’s a world of difference between last year’s 8 and this year’s 9.5. Those waiting for Madden to finally make true forward progress can exhale, because the moment has come.

Rating: 9.5 out of 10


Disclosures: This game is published by EA Sports and developed by EA Orlando. It is available on XBO/X/S, PC, SW2, and PS4/5. This game was obtained via publisher and reviewed on the XBX. Approximately 13 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 4.5 hours of play were devoted to online multiplayer.

Parents: According to the ESRB, this game is rated E. This is a realistic representation of full-contact professional football. Some tackling animations and injuries may concern some parents.

Colorblind Modes: Colorblind modes are available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: Madden NFL 26 features subtitles, speech-to-text, and numerous tactile feedback features in all modes. (See examples above) The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

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EA Sports College Football 26 Review https://gamecritics.com/brad-bortone/ea-sports-college-football-26-review/ https://gamecritics.com/brad-bortone/ea-sports-college-football-26-review/#comments Mon, 22 Sep 2025 19:00:00 +0000 https://gamecritics.com/?p=63932

HIGH There has never been more immersive atmosphere in sports gaming.

LOW Ultimate Team remains either expensive, a grind, or both.

WTF Running up the score with a large fourth quarter lead, CPU? For shame.


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A Heisman In The Making

HIGH There has never been more immersive atmosphere in sports gaming.

LOW Ultimate Team remains either expensive, a grind, or both.

WTF Running up the score with a large fourth quarter lead, CPU? For shame.


A few years back, I reconnected with an old college buddy. We agreed to meet up for a couple of beers and spend a few hours traversing memory lane. The first hour was wonderful and emotional. The second hour was enjoyable, but a little strained. By the time the third round of drinks ran dry, we both started checking our phones — and once that regrettable fourth beer was gone, we exhaustedly agreed that it was great to see one another, and that we should try to stay in touch, knowing full well it was probably our final farewell.

That ‘we’re done here‘ feeling was what I had with EA Sports College Football 25. It was great times back then and the nostalgia was high, but after a few dozen hours on memory lane, flaws, gaps and cracks started to appear — and before long, the same old things began to wear on my patience. Still, it was a fine return by EA Sports, and I stand behind my 9 out of 10 review.

Readers who skip to the end are going to notice this year’s entry scored the same as its predecessor, but to be clear, College Football 26 is a significant upgrade from ’25 and a true return to form. To be honest, it might be the finest football game the venerable publisher has produced. Everything that made fans happy back then has now been amplified, optimized, and improved across the board.

In fact, let me lead with some hyperbole — College Football 26 might offer the most immersive sports gaming environments to date.

(Something tells me readers are going to want me to back that up.)

The atmosphere is one area in which College Football 26 truly shines. From stadium flyovers to note-perfect fight songs, to lifelike mascot and fan behavior, there’s little EA left on the drawing board here. A bonafide electricity comes from hearing (and even feeling) a packed stadium in a rivalry game. In fact, I took some rough phone videos and sent them to my non-gaming friends. They were transported to the coughcoughmid-1990scough the same way I was.

Of course, window dressing hardly matters if the gameplay doesn’t measure up. College Football 26 takes the rock solid foundation of its predecessor and gives it 100% more soul. Where last year’s iteration sometimes felt mechanical, 26 flows with the more realistic, unpredictable energy of the real thing.

Yes, I just wrote that College Football feels like, well, college football. But in reality, these players aren’t supposed to be perfect athletes. They’re college kids prone to physical lapses, and mental and emotional mistakes. This year’s version captures that in ways a cutscene never could.

Running backs don’t magically find holes in defenses in the first quarter. Instead, they work and learn over the course of the game, and try to expose weaknesses after being coached. Quarterbacks being chased by 750 pounds of linebackers don’t stay poised, they react with panic when their blocking collapses. Perhaps a professional can maintain composure under these circumstances, but these players shouldn’t be confused for NFL veterans.

Another major upgrade this season is the vastly improved fatigue system, which eliminates arbitrary stamina bars in favor of real performance dips. For example, if a running back carries 4-6 times every possession, he’ll definitely lose explosiveness by the fourth quarter, perhaps when the player needs him the most. 

Perhaps most important of all, the gameplay simply feels better. The best sports sims feature controls that respond instantly, almost like an extension of the player. College Football 26 features far fewer canned animations and ‘magical’ plays. Instead, I found myself discovering defensive gaps and exploiting them like a real player would. Option plays, which were hit or miss in 25, feel much more natural. It’s altogether more intuitive and responsive, and as a result, more enjoyable throughout.

My reviews always have to mention a few flaws, and this one is going to sound familiar, but I wish I could be enthusiastic about College Ultimate Team. Despite some improvements that make the card drops seem less random, this mode still feels like it belongs in a mobile game, not my $100 title on my $500 console. The menus are clunky, loading times are long, and the whole experience still prioritizes spending money over delivering a good time. It has its merits, but if there was a mode that needed some revisiting, it’s this one.

Getting back to the positives, Dynasty Mode has evolved considerably, bringing a good amount of strategy along with it. In last year’s edition, hiring and scouting felt like unavoidable homework between games. Now, these decisions have more impact on and off the field. I chose disciplinarian types for my staff and was rewarded with a hard-working squad of well-behaved kids. However, at season’s end, I noticed a number of my star players entering the transfer portal, likely as a result of the relentless training and coaching. These decisions matter now, and they matter for the future of a user’s legacy.

The Road to Glory story mode tries valiantly to capture the personal journey from high school superstar to campus legend, and there are some good moments, to be sure. However, the high school portion drags with oddly finicky missions to conquer, and more school selection drama than a teenager probably should endure. It can drag, but once chosen by a dream school, the Friday Night Lights moments are easily forgiven.

Online, the game performed well for roughly 80% of my time there near launch, and has been flawless in recent weeks thanks to a series of patches that have eliminated online animation glitches and matchmaking discrepancies that I experienced at launch. Today, the online portion is solid, enjoyable, and balanced.

This isn’t a title to nitpick, so, let’s break this down to the important things. College Football 26 is an absolute blast to play, and is a massive step forward for the reborn franchise, thanks to the type of year-over-year improvements that will please even the most cynical gamers. A title this deep and layered will never be perfect, but seeing last year’s foundation turn into this year’s celebration has been wonderful. I’m not likely to put this down any time soon.

Rating: 9 out of 10


Disclosures: This game is published by EA Sports and developed by EA Tiburon. It is available on XBX/S and PS5. This game copy was obtained via publisher and reviewed on the XBX. Approximately 21 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 6 hours of play were devoted to online multiplayer.

Parents: According to the ESRB, this game is rated E. This is a realistic representation of full-contact college football, and some tackling animations and injuries may concern some parents.

Colorblind Modes: Colorblind modes are available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: College Football 26 features subtitles, speech-to-text, and numerous tactile feedback features in all modes. (See examples in the pictures posted.) The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

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Rematch Review https://gamecritics.com/gc-staff/rematch-review/ https://gamecritics.com/gc-staff/rematch-review/#respond Wed, 27 Aug 2025 19:00:00 +0000 https://gamecritics.com/?p=63934

HIGH Addicting, fast-paced gameplay.

LOW Egoistic teammates.

WTF Bicycle kicks for days!!!


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Just One More Shot

HIGH Addicting, fast-paced gameplay.

LOW Egoistic teammates.

WTF Bicycle kicks for days!!!


From French developers Sloclap, Rematch delivers an arcadey, action packed spin on the beautiful game. Differing from the beat em up genre of Sifu, Rematch doesn’t include any fighting, unless fighting with the controls count. The multiplayer soccer (or football) simulator focuses on teamwork and skill to create stunning goals fit only for the largest stage. Rematch executes this idea very well, but a few glaring issues sometimes lets the game trip over its own feet.

Rematch offers 3v3, 4v4, and 5v5 casual modes, and ranked 5v5. The player cycles between positions with multiple outfield ones and a goalkeeper, controlling a character in a third person point of view. Rematch doesn’t focus on realism, but instead gamifies soccer to make it less about actual tactics and more about the action – running, jumping, and diving. The arcade feel comes from everything being sped up. The pitch is similar to the one in Rocket League, with borders that the ball can ricochet off of. The actual playable area is small, and paired with rapid sprinting, aggressive slide tackles, and acrobatic kicks, the ball seems to never stop bouncing. Dribbling and fancy skills let the player live out their professional player dreams with adrenaline pumping plays that further make Rematch more of an action game than a soccer one.

Rematch uses the classic W,A,S,D controls to move, with a few special keys implemented. E for tackling, Q for jumping, and the mouse buttons for passing. Sprinting and slide tackling use the shift key and keys like F can change the type of pass. The mechanics of Rematch are easy enough to understand, but incredibly difficult to master. As the player advances divisions, people only get smarter. Learning how to properly use each key takes time, but the satisfaction of moving past opponents and scoring majestic goals makes the time commitment more than worth it. Even if the player isn’t into soccer in real life, the competitive gameplay still makes the game addicting.

In terms of graphics, Rematch uses bright colors and stylized art to further add to the arcade feel. Each game takes place in a unique stadium like a jungle, a desert, or even outer space. The settings are inspired by an environmentally friendly utopia, and the stadiums combined with nature highlight that. The colors are beautifully integrated, and sometimes I found myself stopping just to look at the background. Player customization is also diverse, with a large variety of attributes and colors to choose from.

While Rematch has a lot going for it, it does have some big negatives that need to be addressed. The most frustrating issue is passing, particularly on PC. Passing is done with the left mouse, but the sensitivity is turned up a lot. Just a tiny change in the mouse direction will cause the pass to go to a wildly different place. I frequently found my passes to go accidentally behind me, which really hindered goal scoring opportunities. Most other functions work well, but since passing is a huge part of Rematch, the unoptimized controls make it hard to deal with.

In my games, I also encountered bugs. These weren’t frequent, but when they happened it literally made the game unplayable. In one of my matches, I couldn’t touch the ball. It would go straight through me, which turned a fair match into a 5v4. When these bugs get patched, I expect the game to run much smoother.

My last complaint isn’t specific to Rematch, in fact it extends to all multiplayer games, but I still feel like it should be brought up. No one is Messi, and trying to dribble the enemy team while playing goalkeeper is not a viable strategy. Some teammates in Rematch let their egos take over, making selfish decisions and costing the team crucial goals. This happens way too often, and especially in ranked, feels enraging. Hopefully Sloclap will introduce a report button to help with this.

Rematch is a great example of when developers take a popular topic and put their own spin on it. Some might describe it as a “Rocket League without cars”, but it is so much more than that. The creativity Rematch encourages creates an engaging team-based game that incorporates every player. With easy to learn controls and flashy skills, fans and non-watchers alike are bound to enjoy this chaotic adaptation of soccer.

Rating: 8 out of 10

— Eddie Guo


Disclosures: This game is developed by Sloclap and published by Kepler Interactive. It is currently available on XBX/S/PS5/PC.This copy of the game was obtained via publisher and reviewed on PC. Approximately 38 hours of play was devoted to the multiplayer mode. There is no set completion mark. There are no single-player modes.

Parents: According to the ESRB, this game is rated E. There is nothing explicit and Rematch is safe for all ages.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game has player dialogue that does not affect gameplay. Voice chat exists but visual cues allow communication without talking (in fact, I turned voice chat off to stop toxicity). Informational text is communicated through text boxes that cannot be altered/resized.

Remappable Controls: Yes, this game offers fully remappable controls.

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Madden NFL 25 Review https://gamecritics.com/brad-bortone/madden-nfl-25-review/ https://gamecritics.com/brad-bortone/madden-nfl-25-review/#respond Tue, 15 Oct 2024 11:05:00 +0000 https://gamecritics.com/?p=58070

HIGH This is the smoothest, most visually appealing Madden to date.

LOW Not enough changes to modes and features.

WTF Is the physics model really called "BOOM Tech"?


The post Madden NFL 25 Review appeared first on Gamecritics.com.

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Time To Go Back To School?

HIGH This is the smoothest, most visually appealing Madden to date.

LOW Not enough changes to modes and features.

WTF Is the physics model really called “BOOM Tech”?


“Maybe next year.”

Fans of gaming’s most venerable sports series have said these words each September for the better part
of a decade. I should know, I’m one of them.

This year, the Madden NFL series takes another incremental step forward. Improvements are there.
Enhancements are there. And Madden NFL 25 is often stunning visually. But will that be enough for
jaded players?

First, I need to address the $69 elephant in the room — many football gamers just invested in EA
Sports College Football 25
and from what I can gather, they’re enjoying the immersion, pageantry, and
true-to-life detail the title offers. After a few weeks of enjoying the pomp and circumstance of the
college game, a new NFL title might feel a little flat and faceless, even though Madden is arguably better
than ever.

I’ll start with the most important factors — Madden NFL 25 is gorgeous. Player models inch ever closer to
leaving the uncanny valley, with noticeable improvements in animations, both when controlling a player and on NPCs throughout the field. Unlike previous editions, the juke moves and leaps aren’t overly exaggerated to excite players. Rather, they’re more accurate to a player’s real-life abilities and playstyle. For a change, I didn’t find myself trying to have stocky RBs attempt to leap for circus catches — that isn’t their game, and EA Sports brings reality to life once more.

In turn, Madden NFL 25 just feels… intuitive. In past editions, the complicated thumb gymnastics often
made it difficult for casual fans to make the most of the title. Some would call it “arcade-like” but as an
increasingly middle-aged person, I never felt overwhelmed by the streamlined control scheme. I even
took my skills online more than a few times. Now, I didn’t even come close to winning these matchups,
but I felt more competitive — an accomplishment in itself.

The audio offering is a bit of a mixed bag. While I enjoyed having multiple commentary teams joining
stalwarts Brandon Gaudin and Charles Davis, the new pairings pale in comparison to the veterans. The
new voices have far fewer original comments and seem to repeat themselves more than usual.

One of the big knocks against Madden NFL 25 so far has been its notable lack of new modes and features. In my opinion, this is great news. So many prior Madden titles were buried in marketing lingo and fabricated buzzwords. This year, it seems like the developers chose to fine-tune the existing game and make good on past promises. I applaud this level of commitment — by and large, it works. And in the
case of Franchise Mode, it far exceeds its predecessors.

I have long lamented the decreased attention given to Franchise Mode, but this year the mode is
arguably the biggest highlight. From the moment players dive in, they enjoy a refined (but in-depth)
management experience, allowing them to control as much or as little of the team as they want. While
some people might want to keep their focus on the field, those who dig deeper will be rewarded with
expanded scouting, detailed coaching mechanics, elaborate player and team builder, and even a “Coach
Carousel” feature that lets users modify coaching staffs for better results. As a result, team morale and
player development become more active parts of the experience.

Superstar, the story-driven narrative mode, largely succeeds by taking a “less is more” approach. For starters, EA delivers new rewards, themed programs, and the ability to transfer an avatar’s style and skills across Ultimate Team Franchise and live game modes. In an even nicer touch, a successful graduate from College Football 25 can find their way to Madden’s NFL Draft Night, creating a tremendous feeling of continuity and reward.

Despite all of the above, the mode’s story and interaction have been (mercifully) pared back to basic
interactions, press conferences, and text conversations. It’s hardly the most immersive storyline, but it
far surpasses maudlin, overdone underdog stories. For that, I’m thankful.

Ultimate Team is… well… Ultimate Team. But, to be fair, EA has expanded the offering to include
updated H2H rankings, AI-driven solo seasons, and other new ways to put your best 11 to work. It’s still
a microtransaction bonanza, but kudos to the developers for trying to inject a wealth of new content
into a previously tired mode.

Other than these leaps forward, most of the other advancements live under the hood. Improved FieldSense controls on both offense and defense, more impactful hits from the BOOM Tech stick controls, more powerful Momentum Meters, and a litany of tweaks to menus and presentation. Again, those who believe the hype on the game box might not be impressed, but I was.

Also, longtime readers of Gamecritics know we take accessibility very seriously. EA Sports has always been ahead of the curve when it comes to implementing accessible controls into its titles, but Madden NFL 25 is the best example yet. Customization options include the ability to adjust icon size, text size, colorblind modes, and several control schemes designed to accommodate individual needs.

On a broader scale, the game also includes more detailed tutorials and guides to help new players learn
the ins and outs of various gameplay mechanics. This ensures that even those unfamiliar with the
Madden series can jump in and enjoy the experience. Kudos across the board, to all involved with
making this happen.

Online, Madden NFL 25 performed admirably. Last year’s laggy menus are a thing of the past, replaced
by snappy lobbies, short wait times, and virtually no latency on decent broadband connections. Oh sure,
the rage quitters and play spammers are still out in force, but at least they won’t be whining about lag
and balance issues this time around.

At this point in the review, most fans are likely wondering one thing — is Madden NFL 25 worth the money this year? The answer is undoubtedly “yes” as long as you didn’t also just purchase College Football 25. Even with the vast improvements Madden NFL 25 has on display, it’s fundamentally very similar to its undergraduate counterpart, and its professional atmosphere isn’t always as enjoyable as a collegiate gameday.

For those who’ve spent a month immersed in the pageantry of the college game, it might be hard to
get excited for a less unique version of that same title. But for those who have waited a few years for an improved, upgraded football experience, the new Madden will be a revelation.

Rating: 8 out of 10


Disclosures: This game is published by EA Sports and developed by EA Orlando. It is available on XBO/X/S, PC and PS4/5. This game copy was obtained via publisher and reviewed on the XBX.
Approximately 11 hours of play were devoted to the single-player mode, and the game was not
completed
. Approximately 4 hours of play were devoted to online multiplayer.

Parents: According to the ESRB, this game is rated E. This is a realistic representation of full-contact
professional football. Some tackling animations and injuries may concern some parents.

Colorblind Modes: Colorblind modes are available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: Madden NFL 25 features subtitles, speech-to-text, and numerous
tactile feedback features in all modes. (See examples above) The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

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EA Sports College Football 25 Review https://gamecritics.com/brad-bortone/ea-sports-college-football-25-review/ https://gamecritics.com/brad-bortone/ea-sports-college-football-25-review/#comments Tue, 13 Aug 2024 11:00:00 +0000 https://gamecritics.com/?p=56955

HIGH That moment when your old dorm is accurately represented in a videogame.

LOW Mode selection is a little lackluster.

WTF Academic performance tracking is my weekly nightmare come to life.


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The Best “Back To School” Since Rodney Dangerfield

HIGH That moment when your old dorm is accurately represented in a videogame.

LOW Mode selection is a little lackluster.

WTF Academic performance tracking is my weekly nightmare come to life.


I don’t remember exactly where I was the last time I played a new college football game but I’m sure the scene involved me, my couch, and a noticeable cushion dent from hours of endless play. It’s not a pretty picture, but it is an accurate one. Now, after nearly 11 years away from digital collegiate gridiron, I was skeptical that EA Sports would be able to recapture that “just one more game” feeling.

Oh, EA Sports proved me wrong in so many wonderful ways.

College Football 25 (No “NCAA” this time around) is an outstanding, immersive, nostalgic title that quickly carves out its own identity against the inevitable Madden comparisons. Yes, those familiar with EA’s pro title will easily adapt to College Football 25’s controls and gameplay, but those — ahem — schooled in collegiate strategy and atmosphere will find themselves with a notable advantage.

The unparalleled college vibe is one of the biggest surprises after more than a decade away. The old NCAA series always did a solid job of emulating stadiums and crowd noise, but modern technology has allowed them to recreate the unique environments that each home school provides.

Fans of major programs like Clemson and Alabama will lose themselves in how seamlessly the designers implemented mascots, in-game chants, student traditions, and more. There’s even a noise meter that shakes the screen and affects playcalling, giving home teams a distinct advantage in competitive situations. Small, moderately successful schools might trigger the needle a little, but big schools with bigger money programs will regularly reap the rewards of the home field.

It even showed for my alma mater, the University of Maryland, which may not be a top-tier football school among its peers in the Big Ten Conference, but we did have an original set of chants and music to accompany our team. Sure enough, when in a crucial in-game situation, the students reacted accordingly, elevating the atmosphere tenfold. All of it was flawlessly represented alongside the nuances that made our school stand apart. And no, this level of detail isn’t exclusive to bigger schools — even the smaller programs receive the same level of detail and unique presentation.

Of course, none of this matters if the on-field visuals are lackluster. Thankfully, EA Sports made the most of its 11-year respite — every player on the field demonstrates a unique look and feel. Linemen seem a little jumpier than their professional counterparts. Defensive secondaries find themselves scrambling a little more before the snap. Quarterbacks don’t appear quite as composed. In other words, they seem like young adults tasked with handling some immense, big-game pressure. Plus, the player models are (generally) a little smaller and less monstrous than professional players. These details are subtle but add so much in helping College Football 25 stand apart from its more established big brother.

Another exciting aspect of the college game is that not every player is awesome. Deep pass plays are riskier, and big running gains are more likely against suspect defenses. Where Madden has its handful of top-rated receivers who seem to have glue on their gloves, the college level reflects teams of players who are still learning as they go, and that means nothing is “automatic.” When big plays happen, they just seem to mean more to the player.

That said, CF25 acknowledges those who take time to learn. (This is a college game, after all.) While smaller programs might not see initial success against juggernauts and experience some initial frustration, growth is earned and learning how to maximize each player’s skill set is a rewarding experience from season to season.

My only complaint about College Football 25‘s gameplay is the same I’ve made for most football titles — there continue to be plays and moves that are simply too easy to spam. (Just check YouTube for some of the spin move “highlights.”) Good players will always find a way to adjust, but newcomers online might find themselves stopped before they even get started. I was fortunate to not see many people abusing these quirks, but over time, I anticipate steeper beginner learning curves.

Since launch, I’ve seen a lot of online chatter about College Football 25’s “thin” and “disappointing” selection of modes and features, but I see this as a positive because I think it was vital for the developers to focus more on developing unique, rewarding on-field gameplay, and it seems they agreed. Of course, it doesn’t exactly lack variety with a solid selection of the modes we’ve come to expect from EA Sports titles.

For those looking to spend significant time in the trenches, Dynasty mode is far more rewarding than its professional counterpart, mostly because the focus is on winning, player development, and team success, rather than keeping high-profile players satisfied season over season. Here, users can help a struggling program methodically improve and find intermittent successes along the way. Maybe it’s getting close to being ranked among the top 25. Maybe it’s knocking off a top-ranked opponent. Maybe it’s being considered for a coveted bowl game. Minor, moral victories seem to matter more at the collegiate level since there’s just so much more to aim for than one solitary trophy.

Unfortunately, the touted Road to Glory mode, while more streamlined than Dynasty, doesn’t give users enough to do over its shorter career span. At first, this exercise of allocating experience points to improve on-field performance seems enjoyable. But tasks like improving academics and resting injuries quickly become a week-to-week slog, more busywork than play. Likewise, the limited Road to the CFP mode will appeal to those who want bragging rights, but there’s little to do beyond seeing a name on leaderboards. With more attention, this could become a legitimate mode for those seeking to achieve online immortality, but there’s still room to expand it into something deeper than just a ranking.

As expected, College Football 25 features its own Ultimate Team mode, which is identical to the countless revisions we’ve seen in Madden over the years. For users into card collecting, trading, and yes, spending to build an unbeatable squad there are no surprises to be had, other than some moderate challenges to break up the grind. While I probably need to get with the times and accept these modes as part of gaming reality, here it seems redundant, rather than necessary.

Online, the game performed flawlessly during my testing, with no lag or latency. Lobbies were easy to navigate, and games started quickly. It allowed me to recreate my favorite college matchups, playing with my favorite college roommate. Only now, 1,300 miles separated us, even though the conversations and laughs remained the same.

And that perfectly illustrates the bigger point. To fans like me, College Football 25 is about as pure a gaming experience as there is. It wasn’t an online leaderboard or card-collecting mode that made fans beg EA Sports to bring back college football. It was the memories of trash talking on the couch, and recreating a rivalry. It was figuring out those spam plays and finally shutting them down. It was a throwback to gaming’s roots when higher scores were all people needed to enjoy themselves.

I could belabor this review with more examples, but in the end, there’s only one key takeaway — College Football 25 delivers on the memories I just listed, alongside countless others. And I can’t wait to see where the series goes from here.

Score: 9 out of 10


Disclosures: This game is published by EA Sports and developed by EA Orlando. It is available on XBX/S and PS5. This game copy was obtained via publisher and reviewed on the XBX. Approximately 15 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 5 hours of play were devoted to online multiplayer.

Parents: According to the ESRB, this game is rated E. This is a realistic representation of full-contact college football, and some tackling animations and injuries may concern some parents.

Colorblind Modes: Colorblind modes are available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: College Football 25 features subtitles, speech-to-text, and numerous tactile feedback features in all modes. The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

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Axis Football 2024 https://gamecritics.com/jeff-ortloff/axis-football-2024/ https://gamecritics.com/jeff-ortloff/axis-football-2024/#comments Mon, 11 Dec 2023 11:00:00 +0000 https://gamecritics.com/?p=52256

HIGH More options on offense with greatly improved blocking AI and animations.

LOW "Appropriately challenging play experience" steers too close to "rubber banding"

WTF Why is my beloved Philadelphia Express ALWAYS terrible?


The post Axis Football 2024 appeared first on Gamecritics.com.

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Loss Of A Few On That Play

HIGH More options on offense with greatly improved blocking AI and animations.

LOW “Appropriately challenging play experience” steers too close to “rubber banding”

WTF Why is my beloved Philadelphia Express ALWAYS terrible?


Every year around this time, I get excited for football season.  I love the precision of an elite quarterback bulleting a pass between defenders to a streaking receiver and the relentless pursuit of a linebacker as they close in for a tackle or sack.  Coaching matchups resembling chess masters vying for position on a board is fascinating, as are offensive linemen adjusting on the fly to create a hole for a crafty running back to slip through.  For the past several seasons, the NFL has not been the object of my affection, though, but rather Axis Football.  Unfortunately, a major design issue heavily limits my enjoyment of this year’s outing, Axis Football 2024

Let’s start with the good. 

Once again, Axis offers the deepest franchise mode available apart from straight management sims.  Prospective GMs can manage everything from the intensity of practices to the conditions of the seating in their home stadiums.  2024 also allows players to customize the size of their league prior to starting a franchise and a handy team activity menu tracking signings, drafts, trades and more, so a coach can know what their opponents are up to and try to keep pace.  Along with these changes, coaches can now edit their individual playbooks, and with designed QB runs and dozens of new defensive formations and plays to choose from, the customization options have never been better.

On the field, several welcome changes have been added, with an incredible focus on blocking.  Over 75 (!!!) new blocking interactions have been introduced, and the results are fantastic.  Instead of watching linemen slamming into one another, blocking animations more accurately depict the creation of running lanes or the absolute destruction of an offensive line by defenders.  Teammates will now rush to pick up blocks downfield, allowing a receiver or runner to eke out a few more yards, or completely clear the path to the end zone.  Ball carriers now have some physics on their side, as their momentum allows them to surge ahead despite being hit or bounce off of a tackler completely, opening up the field for potential big gains. 

Axis Football 2024’s UI has been enhanced as well, showing previous plays called to help determine what calls have been effective.  It also now shows how many yards were gained (or lost) on the previous play rather than having to wait for the next down and distance to be announced.  Little details like pro-style lineup displays during the first possession of a game add to the immersion factor, and the new stadiums added this year are a treat for the eyes.  Axis creates more representative schedules this go around, meaning dealing with fewer snowy fields in early October, for instance, and this year it’s possible to save a game in progress and return to it later for those times when life interferes with football, perish the thought. 

Not all the grass is greener on Axis Football 2024’s lush fields, however. 

Perhaps to provide an “Any Given Sunday” feel where even bad teams are capable of beating better rivals if everything falls the right way, Axis 2024 has added an adaptive difficulty mode.  While this can lead to more exciting outcomes in lieu of potentially one-sided beatdowns, this feature feels more like the unfair rubber banding that something like Mario Kart has made infamous. 

Here’s one of many examples — I led my stalwart Philadelphia Express down the field late in the game to take a two-score lead.  This should be considered an achievement in itself as the Express is filled to the brim with sub-par players.  When the opposing team takes possession, they’re suddenly able to make tremendous gains, breaking numerous tackles or avoiding the defense completely, gobbling up dozens of yards in a few plays for a quick TD.  With time left on the clock, I get the ball back, only to be pummeled by a defense that I had skillfully dissected earlier.  Those same linebackers are suddenly able to shred my linemen, moving faster than I’ve seen them move all game to nail a running back or sack my QB for a huge loss, forcing me to punt.  With time running out, they punch in a TD. 

Is this an exciting finish to a ballgame that I’d be happy I paid to see?  Absolutely.  Is it an enjoyable gameplay experience?  Nope.  I thought perhaps I was being overly dramatic because the Express are chumps, and I should be losing these games, but then I tried exhibition matches with the best team in the league playing the worst and got similar results with the best receiver in the league failing to get open and the worst quarterback lookling like Patrick Mahomes or Jalen Hurts.  These WTF catch-ups are so overtly artificial, and it’s frustrating. 

Less bothersome but still issues are things like the commentary, though it’s better-edited than in years past.  There are fewer completely incorrect observations by the commentator, but the play-by-play constantly describes passes going past the first down marker when they are clearly only thrown a yard or two past the line of scrimmage.  Also, it’s still not possible to make trades during a draft to try to improve upon an upcoming pick, which limits one’s ability to improve a team. Additionally, there are still instances of players running incorrect routes, kick returners snapping into position, or field goal attempts sailing through the back wall of a stadium, never to be seen again.

If there was an option to limit or remove the adaptive difficulty, I could live with the other minor issues and call Axis Football 2024 a triumph and a must-play sports title.  As it stands, however, I can’t rate this year’s effort as high as I’d like to thanks to the incredible frustration of being impossibly steamrolled by a computer-controlled opponent who’s gaming the system in its favor. Where’s the ref?

Rating: 6.5 out of 10


Disclosures: This game is developed and published by Axis Games. It is currently available on PC and PS5. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 12 hours of play were devoted to the single-player mode, and multiple games and seasons were completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated E. This game is a realistic depiction of professional American Football featuring blocks and tackling similar to an NFL broadcast. Injuries are described in text between plays and in status screens, but injured players are not shown on the field, and there is no blood.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game does not offer subtitles. While playable without sound, the in-game commentary is lost. Audio cues for turnovers are accompanied by a brief slow motion effect to alert the player. This game is not fully accessible.

Remappable Controls: No, this game’s controls are not remappable.

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Madden NFL 24 Review https://gamecritics.com/brad-bortone/madden-nfl-24-review/ https://gamecritics.com/brad-bortone/madden-nfl-24-review/#comments Wed, 15 Nov 2023 11:00:00 +0000 https://gamecritics.com/?p=52076

HIGH  Animations and AI combine to deliver unique, unpredictable gameplay.

LOW  The selection of modes hasn't changed much in a decade.

WTF  Why do the menus have lag and load time?


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A (Slower) Step In The Right Direction

HIGH  Animations and AI combine to deliver unique, unpredictable gameplay.

LOW  The selection of modes hasn’t changed much in a decade.

WTF  Why do the menus have lag and load time?


Each fall, GameCritics is kind enough to send me the season’s hottest sports titles for review, and each year, I wait to send in my reviews until roughly one month after receiving them. While this delay might seem counterintuitive for a gaming journalist, today’s leading sports titles are practically the size of RPGs in a sense — they deserve more time and review than a weekend can provide.

Madden NFL 24 is a perfect example of why this approach is recommended. One month ago, I would have given the title a middling score, lauding the graphics but questioning the lingering glitches and spotty AI playcalling. Today, after several updates, Madden scores notably higher thanks to depth, realism, and enough improvement to consider it a bona fide upgrade from previous editions.

At first glance, Madden 24 isn’t a tremendous visual leap over its predecessor — that is, until users pay closer attention to the subtleties away from the ball. For example, both blocking and tackling are far more lifelike, using Sapien Technology and FieldSENSE to make desperate lunges and full-body tackles resemble actual footage. Likewise, seeing defensive backs reach for last-second interceptions no longer seems arbitrary and unrealistic. Now, upon watching the excellent replay angles, gamers will understand why their “unbeatable” passes missed the mark.

That said, Madden 24 is a noticeably slower and more deliberate game, continuing a trend that started a few years back. Seasoned players may initially find the pacing a little sluggish, but should soon learn to appreciate how this approach makes the game more true to the real thing. Interestingly, the slower pace actually benefits the running game, as it allows users to better read defenses and explode through gaps, instead of blindly aiming and hoping for daylight and open field.

Gamers aren’t the only ones who benefit from this new pacing, as Madden 24 features some of the best AI in series history. Previous editions saw the game deftly figure out playcalling patterns while maintaining good football intelligence, but (after an early game update) this year’s edition goes above and beyond to deliver a simulation that thinks beyond the obvious. NPCs react to user decisions, adjust strategies, and generally play a high-quality rendition of what fans watch every Sunday. Ideally, this would have been in place at launch, but I’ll take an update that improves gameplay instead of more trading cards or gimmick modes. I doubt I’m alone in feeling this way.

The rock-solid presentation also creates a better sense of immersion than in recent editions. Perhaps the commentary is a little repetitive from time to time and hardly resembles the NFL’s leading announce teams, but it’s solid, unintrusive, and true to the action… I just wish it was an easier journey getting to this point.

While slower gameplay turned out to be a welcome addition, no one wants or needs slower menus, yet, Madden 24 mires users in endless menu loading screens. Even when navigating entries on the main menu screens, there’s noticeable lag and sluggishness with seemingly every button press. I didn’t buy a Series X to have my game choke on an options page, but there were moments that made Starfield seem spry by comparison.

As always, Madden brings an extensive slate of modes and features to the table, but for a change, all modes seem designed to enhance the core Franchise gameplay experience. The Training Camp and Superstar story mode both feature mini-games designed to build players’ understanding of gameplay features. This would be a welcome addition if users weren’t forced to repeat these mini-games dozens of times to upgrade player skills in each mode. Die-hard enthusiasts will likely play them until their avatars are maxed, but more casual users may pass on these redundant exercises.

The Superstar mode, as was recommended by many review sites (including this one), is notably pared back in Madden 24, with a simplified barrier to entry and a threadbare narrative that likely won’t engage many newcomers. As predicted, another underdog story isn’t likely to be missed by Madden fans, and the lack of an interesting plot means there’s little reason to cover it here.

In turn, the omnipresent Madden Ultimate Team (MUT) card trading mode is back, with an even bigger focus on microtransactions than before. Those who pay will likely enjoy the strategic elements of MUT. However, while testing it for this review, all I could think about was getting back on the field and just playing football — this is why the streamlined Franchise is where most gamers will spend the lion’s share of their time. Though not as deep as other sports game franchise modes, or even as deep as previous Madden titles, I was able to take control of my team, set some strategic goals, and get back out to the gridiron. Maybe other gamers want to get lost in team management minutiae, but for me, it was simply an enhancement to the core game, not a replacement.

Online, the Madden 24 lobbies were as sluggish as the main game menus, but the on-field experience was seamless and enjoyable. Matchmaking took longer but seemed more accurate and fair overall. And other than one game-ending hiccup, online gameplay never struggled to keep up with my controller inputs.

Impatient readers who scrolled to the bottom of this article for the final score are probably wondering why I gave a game with this many criticisms such a lofty rating. The answer to that comes down to gameplay. Slower, more deliberate, and ultimately much more authentic, Madden 24 feels less arcade-like than it has in years — a welcome return to form for a franchise that practically invented sports simulations. There is still much work to be done, but EA Sports put its focus on the field, and fans have good reason to celebrate.

Rating: 8.5 out of 10 


Disclosures: This game is published by EA Sports and developed by EA Tiburon. It is available on XBO, XSX/S, PS4, PS5, and PC. This game copy was obtained via publisher and reviewed on the Xbox Series X. Approximately 18 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 6 hours of play were devoted to online multiplayer modes.

Parents: According to the ESRB, this game is rated E. This is a realistic representation of full-contact NFL football, and some tackling animations and injuries may concern some parents.

Colorblind Modes: There are colorblind modes available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: Madden NFL 24 features subtitles, speech-to-text, and numerous tactile feedback features in all modes. The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

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FIFA 23 Review https://gamecritics.com/brad-bortone/fifa-23-review/ https://gamecritics.com/brad-bortone/fifa-23-review/#comments Fri, 23 Dec 2022 11:00:00 +0000 https://gamecritics.com/?p=47617

HIGH Defensive controls are an unexpected highlight.

LOW Offensive controls are alarmingly familiar.

WTF The coaches in Career Mode are impossible to impress.


The post FIFA 23 Review appeared first on Gamecritics.com.

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A Fitting Farewell… But What’s Ahead?

HIGH Defensive controls are an unexpected highlight.

LOW Offensive controls are alarmingly familiar.

WTF The coaches in Career Mode are impossible to impress.


Thanks to the World Cup (and maybe Ryan Reynolds and Rob McIlhenney’s lovably televised Wrexham team) international football has seen a recent boost in stateside popularity. This would seem to be an ideal time for EA Sports to deliver a truly next-gen, authentic soccer experience, but while there are moments that make good on this opportunity, FIFA 23 is ultimately the equivalent of painting fresh sidelines onto a well-worn pitch.

What’s even more interesting is that this edition likely represents EA Sports’ final go-round with the vaunted FIFA license. Though it’s unclear if the expensive elite tag will go to a competing franchise, or simply sit in game licensing limbo, one would think the company would try to close out nearly 30 years of history with a well-placed strike. Instead, the looming sense of passivity and familiarity may annoy longtime fans.

Don’t get me wrong, there’s certainly a lot to enjoy here. FIFA 23 makes a strong initial impression with improved character models, smoother animations on and away from the ball, and more realistic crowd audio. If it’s a sense of ‘being there’ gamers want, FIFA hits the right notes. Using the stock ‘high camera’ view of the pitch, offensive strikes look smooth and realistic, with fan noise ebbing and swelling at appropriate moments, rather than simply serving as a din of random background response.

When the camera closes in for replays, the animations are a little jankier and erratic than one would expect, but still show marked improvements from past editions. On new systems, there are also improved textures on player uniforms, more-realistic field deterioration, and outstanding weather effects that distinctly impact the on-field play. FIFA 23 might not be God of War: Ragnarok, but considering how much motion is occurring during every moment of gameplay, it’s impressive all the same.

Gameplay is either redundantly familiar or dramatically improved, depending on how users choose to play. While offensive controls are largely the same as past editions, with far too many through passes leading to breakaway goals, the new defensive controls are a welcome surprise of details. Users who choose to take on the more difficult manual defensive controls will be rewarded with far fewer AI breakdowns, as the computer-controlled teammates follow the player’s lead and adjust positioning accordingly. It’s certainly a challenge, but experienced FIFA enthusiasts will appreciate the new levels of accuracy and realism.

Beyond these improvements, fans familiar with the series are going to be able to pick up and play with minimal learning curve. In fact, they may even enjoy things more thanks to a slower, more deliberate pace that better reflects real-world soccer gameplay.

As a series, FIFA has always offered a nice range of modes to keep players engaged. The card-based Ultimate Team is back and remains a divisive part of the FIFA experience. On one hand, the new “Moments” feature within Ultimate Team allows users to recreate some of soccer’s most historic memories from the past few decades. However, as long as play continues to rely on excessive microtransactions to get a better experience, many gamers will ignore it again and again.

Unfortunately, Career Mode feels like another afterthought. In a world that has fallen in love with Ted Lasso and the aforementioned Welcome to Wrexham, it’s disappointing that EA’s team couldn’t craft a more compelling narrative than a week-to-week, RPG-lite grind toward the starting lineup. The player’s character is given countless decision-making opportunities that earn points with teammates, coaches, fans, and the like, but there’s little impact that stems from these decisions, and coaches seem to always be disappointed with the user’s efforts, whether it be in practice or in-game.

As an admitted fan of sports story modes, I was hoping for something beyond my faceless character doing redundant things to find my way into the lineup, but it never materialized. Before long, my enthusiasm turned to apathy due to knowing that my in-game successes would likely result in endless criticisms on the practices that followed. I didn’t ‘finish’ the story during my full month with the game, and I likely won’t revisit it in the months to come.

As most fans of the series will attest, FIFA 23 is best when keeping it simple. Play Now, Seasons, and the newly added World Cup mode present straightforward, no-nonsense football sim experiences that remind users of why unadulterated digital soccer is great, with nothing getting in the way of gameplay and atmosphere to deliver excitement, and maybe that’s the lesson here.

Football is the world’s most popular game across borders, cultures, politics, and creeds because it offers fans the same exhilaration throughout the world. FIFA 23, when stripped of bland stories, greedy microtransactions, and mind-numbing team management, is a pure, exciting videogame. It’s the excess that ultimately mires it down.

Rating: 6.5 out of 10

Disclosures: This game is published by EA Sports and developed by EA. It is available on XBO, XBS/X, PS4/5, and PC. This game copy was obtained via publisher and reviewed on the Xbox Series X. Approximately 19 hours of play were devoted to the single-player mode, and the game was not completed. Approximately 3 hours of play were dedicated to online multiplayer modes.

Parents: According to the ESRB, this game is rated E. This is an accurate representation of professional soccer/football. Realistic tackling animations and injuries may concern some parents.

Colorblind Modes: There are colorblind modes available in the Game Settings menu.

Deaf & Hard of Hearing Gamers: FIFA 23 features subtitles and numerous tactile feedback features within the controller, in all modes. The game is easily playable without sound and is fully accessible.

Remappable Controls: No, the game’s controls are not remappable.

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