HIGH Soulslike combat with a minimalist art style and a pacifist narrative.
LOW Tedious waves of the same enemy types and harsh penalties for missteps.
WTF Why have different buttons to talk, pick up and read instead of one ‘interact’ button?
HIGH Soulslike combat with a minimalist art style and a pacifist narrative.
LOW Tedious waves of the same enemy types and harsh penalties for missteps.
WTF Why have different buttons to talk, pick up and read instead of one ‘interact’ button?
HIGH Lots of ways to kill!
LOW The painful lack of innovation.
WTF Are the devs familiar with the concept of a difficulty curve?!?
HIGH Unsettling, majestic art direction.
LOW Annoying trial-and-error platforming challenges.
WTF The illogical way to unlock the canonical ending.
HIGH Stunning a group of enemies with a pistol barrage, then pulling off chain executions.
LOW Wanted: Dead‘s performance on XBX is a dumpster fire.
WTF Umm… where’s the rest of the game?
Today GameCritics is happy to present a video from guest contributor Arlyeon. For more from them, you can check out their YouTube channel or their Discord.

HIGH Nailing the timing needed to consistently counter enemies.
LOW Having to use an item once before knowing what it does.
WTF An area that almost looks like something out of Control.