HIGH Addictive gameplay loop, fast action, slick controls.
LOW Backtracking. Some major gameplay elements need better explanations.
WTF If I time travel, shouldn’t my tech be shockingly over/underpowered based on where I go?
HIGH Addictive gameplay loop, fast action, slick controls.
LOW Backtracking. Some major gameplay elements need better explanations.
WTF If I time travel, shouldn’t my tech be shockingly over/underpowered based on where I go?
No Rest for the Wicked is Moon Studio’s latest project, recently released into Early Access.
This new title from the creators of Ori and the Blind Forest and Ori and the Will of the Wisps
breaks away from their platforming/metroidvania roots and pivots into a new third person,
open-world semi-isometric soulslike direction.
HIGH That moment when rare gear drops into existence is as pleasing as ever.
LOW There’s way too much repetition in the enemy encounters, designs and events.
WTF The real money skins cost an absolute fortune for things players will barely be able to see.

HIGH Getting reintroduced to the colorful world of Torchlight.
LOW Realizing (in the first hour) that there’s little to it.
WTF I have no use for all that money I’ve spent hours grinding.

HIGH Canny game design.
LOW The challenge, or lack thereof.
WTF Even as a tribute to Diablo, it didn’t need to actually quote it.

HIGH Great dungeon crawl gameplay, strong attention to detail.
LOW The EXP gain seems to tank in co-op.
WTF The “Rotwang” system.

HIGH Nearly everything I hated about vanilla Diablo 3 has been fixed and improved.
LOW Hundreds of Blood Shards wasted, with nothing to show for it.
WTF It took way too long for the Real Money Auction house to disappear.

HIGH Finally getting that last legendary drop needed to complete a character's perfect build.
LOW Watching some guy with a hacked weapon come into my game and slaughter everything like he's doing me a favor.
WTF The random chatter heard from people is stranger than anything else in Diablo III.