HIGH Deeply customizable builds.
LOW A grueling number of enemies.
WTF All that text on a single piece of equipment
HIGH Deeply customizable builds.
LOW A grueling number of enemies.
WTF All that text on a single piece of equipment
HIGH The Tower of No Interval.
LOW The final encounter.
WTF Not sure a broken sword is the weapon of choice entering a Demon King’s maze.
HIGH This is the scariest Lu Bu has ever been.
LOW A couple of classic weapons aren’t available.
WTF Did not expect ‘Romance’ to be this literal.
HIGH That moment when rare gear drops into existence is as pleasing as ever.
LOW There’s way too much repetition in the enemy encounters, designs and events.
WTF The real money skins cost an absolute fortune for things players will barely be able to see.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Phantom Trigger, developed by Bread Team and published by TinyBuild.