HIGH The Tower of No Interval.
LOW The final encounter.
WTF Not sure a broken sword is the weapon of choice entering a Demon King’s maze.
HIGH The Tower of No Interval.
LOW The final encounter.
WTF Not sure a broken sword is the weapon of choice entering a Demon King’s maze.
HIGH Picking up zombies and using them as a club to smash other zombies.
LOW The boss whose whole mechanic simply doesn’t work.
WTF I just got that boss so drunk he had to spend ten seconds vomiting all over the arena.
HIGH P3‘s gripping story and mechanics still shine bright seventeen years later.
LOW Why port the portable version instead of FES?
WTF That. Final. Boss.

HIGH Somehow this game features a sexy skeleton.
LOW Grinding levels before moving on to the next dungeon – five times.
WTF That’s a Darkstalkers reference, isn’t it?

HIGH Canny game design.
LOW The challenge, or lack thereof.
WTF Even as a tribute to Diablo, it didn’t need to actually quote it.

HIGH Great character designs.
LOW Long random encounters and randomized dungeons.
WTF The Healer making excited sounds when damaged.