HIGH Wiping out a giant zombie with a shotgun in one hand and revolver in the other.
LOW Having suiciders spawn right on top of me over and over again.
WTF That buckethead zombie is getting up to some weird stuff.
HIGH Wiping out a giant zombie with a shotgun in one hand and revolver in the other.
LOW Having suiciders spawn right on top of me over and over again.
WTF That buckethead zombie is getting up to some weird stuff.
HIGH Interesting blend of survival horror, visual novel, deduction and detective work.
LOW Frustrating barriers to entry. Misleading clues.
WTF Why put out piano note clues for the player if nothing happens?
HIGH The level design.
LOW In the sewers again, eh?
WTF Shouldn’t it be easier to hit enemies when aiming down the sights, not harder?
HIGH Picking up zombies and using them as a club to smash other zombies.
LOW The boss whose whole mechanic simply doesn’t work.
WTF I just got that boss so drunk he had to spend ten seconds vomiting all over the arena.
Today GameCritics is happy to present this video preview for Stories from the Outbreak from guest contributor Arlyeon. For more from Arlyeon, you can check out their YouTube channel or their Discord.
HIGH It’s an easy-to-learn roguelike with a great soundtrack and aesthetics.
LOW Easily-exploitable mechanics means it’s quick to complete.
WTF Spike immunity due to… management decrees.
HIGH Friendship super attacks are a delight.
LOW The bird ninja is essentially a machine built to stun-lock the player.
WTF That was a twenty-minute conversation leading into a 2-minute obstacle course.
HIGH Gross neck stumps all around!
LOW Everything else.
WTF Two missions couldn’t end because boss death animations didn’t load.