HIGH The level design.
LOW In the sewers again, eh?
WTF Shouldn’t it be easier to hit enemies when aiming down the sights, not harder?
HIGH The level design.
LOW In the sewers again, eh?
WTF Shouldn’t it be easier to hit enemies when aiming down the sights, not harder?
HIGH Deftly balances difficulty and offers well-designed levels.
LOW Being unable to change jump direction in mid-air should have died in the ’80s
WTF The breathy way Valkyries whisper “impressive”…
So, SilverHawks is a bit of a weird one. If you’re a kid who grew up in the ’80s (or if you’re a retro lover who came to the cartoons of that era later) you might be familiar with this Rankin-Bass production. If you haven’t seen it, SilverHawks is about a group of cyborg police, sent from Earth to the faraway galaxy of Limbo and stationed at a floating space-base called Hawk Haven. Their goal? To crack down on Mon*Star and his Mob in order to keep the good citizens of Limbo safe.
HIGH My second playthrough, geeking out over everything with friends.
LOW Already itching for a third playthrough.
WTF Can we get a revival of The Simpsons arcade game in this style?