HIGH Wiping out a giant zombie with a shotgun in one hand and revolver in the other.
LOW Having suiciders spawn right on top of me over and over again.
WTF That buckethead zombie is getting up to some weird stuff.
HIGH Wiping out a giant zombie with a shotgun in one hand and revolver in the other.
LOW Having suiciders spawn right on top of me over and over again.
WTF That buckethead zombie is getting up to some weird stuff.
HIGH There’s got to be something, right?
LOW Having a boss chase me for fifteen minutes while I plinked away at his health.
WTF We’re still doing first-person platforming?
HIGH I just love the title.
LOW The boss fights.
WTF Kicking an anthropomorphized brain in the testicles.
HIGH Call of Duty has never been more player-driven, and I’m here for it.
LOW A grindy zombies mode with permadeath and ridiculous internet speed demands!
WTF People complaining about a campaign being replayable?!
HIGH Frenetic and infectious shooting.
LOW The main story.
WTF Pen and Teller-spoofing characters?!
HIGH You can pet the dog AND the cat!
LOW Having to pause constantly for loading screens.
WTF Was that carrot laced with arsenic?

Recently, GameCritics was invited to a hands-off demo stream of Bethesda’s upcoming PS5 console exclusive Ghostwire: Tokyo, developed by Tango Gameworks. As a huge fan of their previous release, The Evil Within 2, I jumped at the chance to check out their new game in action. After a short introduction by Game Director Kenji Kimura, we were treated to approximately half an hour of footage from near the start of the game. Not to spoil anything in advance, but it kinda looks rad as hell.
HIGH The infinite number of hands needed to pet all the doggos.
LOW The backtracking required to solve puzzles and board the planes.
WTF The tornadoes are a rather cruel idea!

HIGH The crisscrossing tale of a corporate cover-up.
LOW Zero onboarding assistance after a year.
WTF The speech check challenges seem unusually difficult?