HIGH The payoff of the ‘rare scrap collector’ storyline.
LOW Locking quests by accidentally moving the plot forward.
WTF So we’re just not going to explain the zombie robots?
HIGH The payoff of the ‘rare scrap collector’ storyline.
LOW Locking quests by accidentally moving the plot forward.
WTF So we’re just not going to explain the zombie robots?
HIGH Buddy and Bag Boy are just too cute.
LOW Unimaginative use of an oversized world.
WTF The only surviving animals appear to be two miniscule cats who are real jerks.
HIGH Appealing art.
LOW The lifestyle elements feel half-baked.
WTF One weapon is an… electric guitar?
HIGH The level design.
LOW In the sewers again, eh?
WTF Shouldn’t it be easier to hit enemies when aiming down the sights, not harder?
HIGH Great variety of playable characters with interesting abilities. Tense combat.
LOW Some poor AI. Hard to track some enemies. Lackluster ending.
WTF The big bad had relations with robots???
HIGH A great sense of scale.
LOW Not a ton of enemy and combat variety.
WTF The vehicles were abysmal to drive.
HIGH A final boss worth waiting the whole game for.
LOW Three of the Dragon levels are ridiculously difficult.
WTF “Earth Defense Force 7 Begins”
HIGH What a journey!
LOW Rough edges during gameplay.
WTF Performance issues? Seriously!?
HIGH A unique mechanic for a roguelike.
LOW Very low replay value.
WTF How do I kick a bomb without it blowing up?
HIGH Firing guns (and myself!) at enemies is great!
LOW “Variety” translates to “more of the same”.
WTF Killing everyone in the name of “fun”!