HIGH The visual style is totally on point.
LOW The rigid weapon restrictions become irritating very quickly.
WTF Yes, Cindy Aurum’s awesome. That’s a weird reference though.
HIGH The visual style is totally on point.
LOW The rigid weapon restrictions become irritating very quickly.
WTF Yes, Cindy Aurum’s awesome. That’s a weird reference though.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Fight Crab, developed by Calappa Games and published by Playism.


HIGH Insanely strange and unpredictable in
all the best ways.
LOW Watching your crewmembers brainlessly
fall off the elevator’s edge.
WTF Is that… The leader of North Korea?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Pikuniku, developed by Sectordub and published by Devolver Digital.

HIGH Feels like a love letter to fans
LOW Save restrictions in secondary game modes
WTF NPCs still referencing a target and not reacting much after he’s been killed