HIGH Witty, offbeat dialogue steeped in queer culture, Grammy-worthy soundtrack.
LOW Boss fights.
WTF This game is hornier than a Renaissance faire, so how are there no sex scenes?
HIGH Witty, offbeat dialogue steeped in queer culture, Grammy-worthy soundtrack.
LOW Boss fights.
WTF This game is hornier than a Renaissance faire, so how are there no sex scenes?
HIGH Scoring just shy of a billion points on one ball.
LOW Scoring less than 10 million combined points on the other two balls.
WTF Trying to comprehend what’s going on during moments of mass chaos.
Started in 2008 with Tim Spaeth, Chi Kong Lui, Mike Bracken and Brad Gallaway, the original podcast of GameCritics.com ran for seven years and nearly 200 episodes.
HIGH Brutal artisanal arcade action. Dense, lush pixel art.
LOW Desperately needs a proper practice mode.
WTF A ninja with a shotgun just feels wrong (but also kinda right?)
HIGH Star Wars: Bounty Hunter finally has a PC port, 22 years later!
LOW The live system is still included, despite like a dozen other, more questionable changes?!
WTF When an emulator is better at remastering a game than a professional studio.
HIGH The world is survival horror perfection — dark, moody, and oppressive.
LOW Movement can be a bit finicky to learn. Objectives may not always be clear.
WTF The sewers were so intense!
HIGH Great premise!
LOW Feels too gamey and artificial — no emotional stakes.
WTF I really can’t get over these low obstacles?
HIGH It’s endlessly charming. The new soundtrack is fantastic.
LOW The extra features are not explained. The museum lacks polish.
WTF Tomba keeps items in his stomach, like Snake did with cigarettes in Metal Gear Solid…
HIGH Supreme visual artistry and fantasy aesthetic. Dense, layered worldbuilding.
LOW The large-scale puzzles are hugely demanding.
WTF The “fast travel system.”
Started in 2008 with Tim Spaeth, Chi Kong Lui, Mike Bracken and Brad Gallaway, the original podcast of GameCritics.com ran for seven years and nearly 200 episodes.