HIGH A great sense of scale.
LOW Not a ton of enemy and combat variety.
WTF The vehicles were abysmal to drive.
HIGH A great sense of scale.
LOW Not a ton of enemy and combat variety.
WTF The vehicles were abysmal to drive.
HIGH It’s endlessly charming. The new soundtrack is fantastic.
LOW The extra features are not explained. The museum lacks polish.
WTF Tomba keeps items in his stomach, like Snake did with cigarettes in Metal Gear Solid…
HIGH Exquisitely designed and beautifully crafted.
LOW Basic mobility is a little funky towards the beginning of the game.
WTF Didn’t expect the baseball bat…
Know When To Fold ‘Em HIGH The ending of the second act. LOW The final boss. WTF Getting decimated by a Roomba was not on my 2024 bingo card. The puzzle-platformer genre is a crowded one. Long the haven of indie developers and home to many luminaries, it takes a […]
HIGH The platforming and style.
LOW The combat, especially the combat-focused bosses.
WTF The “everyone you know is dead” joke.
HIGH Inventive puzzles and charming aesthetics.
LOW Save points too far apart, especially near a certain ghostly creature…
WTF Cats in cages meowing to be set free. Why, Billy Basso? Why?
HIGH Spotting the ‘falling’ screen from The Adventure of Link.
LOW Literally every boss.
WTF They decided to put the Smurfs game in this?
HIGH Scratches the itch for a modernized 2-D Sonic, plus new combat mechanics.
LOW The story and hub sequences drag, uninspired early-game boss design.
WTF Why can’t the player advance the story dialogue themselves?
No Rest for the Wicked is Moon Studio’s latest project, recently released into Early Access.
This new title from the creators of Ori and the Blind Forest and Ori and the Will of the Wisps
breaks away from their platforming/metroidvania roots and pivots into a new third person,
open-world semi-isometric soulslike direction.
HIGH Clever challenges and the animation is pure eye candy.
LOW Few autosaves, unwieldy controls and an opaque story.
WTF I can’t spoil the ending — I have no idea what happened.