HIGH Soulslike combat with a minimalist art style and a pacifist narrative.
LOW Tedious waves of the same enemy types and harsh penalties for missteps.
WTF Why have different buttons to talk, pick up and read instead of one ‘interact’ button?
HIGH Soulslike combat with a minimalist art style and a pacifist narrative.
LOW Tedious waves of the same enemy types and harsh penalties for missteps.
WTF Why have different buttons to talk, pick up and read instead of one ‘interact’ button?
HIGH The first fresh-feeling take on soulslike tropes in years.
LOW Environments are bland and sometimes too cluttered.
WTF This is the most OP stale bread has ever been.
Today GameCritics is happy to present this video covering Gestalt: Steam & Cinder from guest contributor Arlyeon. For more from Arlyeon, you can check out their YouTube channel or their Discord. Also, you can support them on Patreon!
HIGH The art style has its moments.
LOW The gamefeel, the puzzles, the teeth-grittingly slow pace…
WTF The two Andy Warhols in Artia (which is two too many)
HIGH The late-game reveal that elevates the story.
LOW The gold time targets in the time trials.
WTF Catsablanca.
HIGH Finding the final crystal skull.
LOW Repeatedly being teleported deep enough to have the air crushed out of my lungs.
WTF Finding out what Bait is made out of.
HIGH Brutal artisanal arcade action. Dense, lush pixel art.
LOW Desperately needs a proper practice mode.
WTF A ninja with a shotgun just feels wrong (but also kinda right?)
HIGH Captivating visuals and great build variety.
LOW Pretty short overall.
WTF That golden boss…
HIGH Engaging enemy design. Great platforming mechanics.
LOW One of the cooler combat features is hard to pull off on a controller.
WTF A boss called “Grief” is too real for a game about dead cats.
HIGH It’s endlessly charming. The new soundtrack is fantastic.
LOW The extra features are not explained. The museum lacks polish.
WTF Tomba keeps items in his stomach, like Snake did with cigarettes in Metal Gear Solid…